[00:00:03] <vknecht> maybe in the future it will be possible to share (shared memory?), but that's not for next release, I think I can assure you of that
[00:43:01] <vknecht> orogor, got further into your tests ?
[00:43:59] <orogor> no
[00:44:16] <vknecht> ok
[00:44:56] <vknecht> is b2cs able to manage exporting terrain to terrain2 mesh type ?
[00:45:03] <orogor> yes
[00:45:36] <vknecht> ok; following discussion in #crystalspace ?
[00:45:56] <orogor> no , i follow Dr house :)
[00:46:24] <vknecht> ok, well, read your logs when you're able to
[00:51:29] <vknecht> the idea was that terrain2 may be more efficient (wrt. paging and colldet for example)
[00:51:52] <vknecht> but may miss interesting/base features like lightmaps and/or vertex lighting
[01:00:21] <vknecht> anyway, please continue the effort to get a basic version of the new city map loading into XD
[01:00:45] <vknecht> then we'll increase gradually, to find the bottleneck
[01:02:08] <vknecht> as I see it now, it could be anything, like foliage, number of detail meshes, size of terrain, splatting shader problem, duplicate textures, ...
[01:03:06] <vknecht> maybe even try to disable the pcmechobect for it
[01:04:34] <vknecht> but really, what seems more important to me is the detail level of the track itself, rather than the scenery (remember, while racing, one hasn't too much time to look around)
[01:04:51] <orogor> k
[01:04:57] <orogor> i ll continu tomorow
[01:05:09] <vknecht> thank you, and good night :)
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[01:05:26] <vknecht> 'night guys
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[09:22:40] <vknecht> hi
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[16:25:07] <orogor> genjix, maybe we should make a bash script to move b2cs map to XD folder no ?
[16:38:44] <vknecht> gotta go, cu
[16:38:55] vknecht has parted:
[16:56:13] <genjix> was afk
[16:56:16] <genjix> orogor, ?
[16:58:05] <orogor> simple stuff like cp /tmp/b2cse $XD/scene/level/ ; cp /$XD/scene/level/foo/config.xml /scene/level/b2cse/
[16:58:42] <orogor> then cd $XD ; ./eckdsee
[16:59:04] <orogor> maybe stuff i forgot on the way
[16:59:10] <orogor> plus some cleanign in the middle
[16:59:31] <orogor> there s an option to export binary factries
[16:59:59] <orogor> and maybe we could do something to create .dds, i can t remember what s the option for this
[17:00:58] <orogor> for the light ... if startup time is an issue realtime light or no light is faster to start
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[17:27:59] <genjix> blender will work with dds in next release :)
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[18:05:01] <orogor> genjix, but what is going to be implemented exactly ?
[18:05:22] <genjix> reading dds'es
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[20:45:36] <vknecht> hi Oktal
[20:51:14] <Oktal> hi
[20:55:05] <vknecht> orogor, any news about loading new level in XD ?
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[21:35:36] <vknecht> away, back in a few hours...
[22:07:11] <genjix> bye
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[23:52:14] <vknecht> b