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[01:43:35] <vknecht> bye
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[09:53:31] <vknecht> hi
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[15:59:15] <vknecht> hi caedes, nev7n
[15:59:21] <nev7n> hi vknecht
[16:36:30] <vknecht> bbl
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[18:59:32] <fir3__> cool there's even an irc chan :)
[18:59:34] <fir3__> hi
[18:59:43] <genjix> hi!
[19:00:07] <fir3__> just found your game linked on the xracer homepage
[19:01:09] <fir3__> the video looks quite promising
[19:01:24] <fir3__> you can only fly around and shoot some objects atm, right?
[19:02:41] <genjix> yeah and play online
[19:03:03] <fir3__> cool
[19:04:01] <fir3__> but i'll finish the download and try it out, before asking further questions :)
[19:04:46] <vknecht> hi genjix, fir3__
[19:05:14] <fir3__> hi
[19:05:25] <vknecht> genjix, er, one can't play online with current stable version...
[19:05:43] <vknecht> and even with SVN, it's not really organized yet :)
[19:05:54] <genjix> ah ok
[19:06:26] <vknecht> btw, we should check if we can set master server on SF.net website
[19:06:58] <vknecht> asked about using the same as IO some time ago to cfraz, but I guess he didn't ask the server owners yet
[19:08:53] <fir3__> ./ecksdee: error while loading shared libraries: libCgGL.so: cannot open shared object file: No such file or directory
[19:09:04] <vknecht> use ecksdee.sh script
[19:09:28] <vknecht> it will set LD_LIBRARY_PATH to include the dir where CgGL is
[19:09:29] <fir3__> k
[19:09:49] <vknecht> (it's provided in archive, assuming you're using 32bit Linux, not 64
[19:14:29] <fir3__> yep, worked
[19:14:56] <fir3__> maybe i didn't find the option, how can i play online?
[19:15:23] <vknecht> the networking support is only to be found in development version, that you can get using SVN
[19:15:55] <fir3__> where can i find instructions to get it from svn?
[19:16:50] <vknecht> well, there isn't a specific page about that, still have to beat myself to do it
[19:17:16] <vknecht> and it involves getting CS and CEL from SVN as well, and building them from sources
[19:17:31] <vknecht> are you comfortable with that sort of things ?
[19:17:32] <fir3__> svn co andWhatUrl? :)
[19:17:45] <fir3__> kind a
[19:18:40] <vknecht> "svn co https://ecksdee.svn.sourceforge.net/svnroot/ecksdee/trunk/ecksdee ecksdee"
[19:19:51] <vknecht> for instructions about getting CS and CEL from SVN: http://www.crystalspace3d.org/main/Subversion
[19:20:12] <vknecht> you should get trunk for these (that is, latest)
[19:21:49] <vknecht> make sure you have a quite recent ODE (with devel package/headers) which has trimesh support, before building CS
[19:22:12] <vknecht> Installing Cg from NVidia is strongly recommended too
[19:22:39] <vknecht> then build CS (don't install it), then CEL (don't install it neither)
[19:23:08] <vknecht> then you can get Ecksdee SVN, and you have nothing to compile :o)
[19:23:40] <vknecht> but you need at least Python 2.4, not sure if 2.5 is Ok
[19:25:53] <fir3__> i have python 2.3/4/5 available through apt :)
[19:26:06] <vknecht> good :)
[19:26:27] <vknecht> make sure you have development package for it too before building CS
[19:28:39] <fir3__> how big is ecksdee svn? ~80mb?
[19:28:58] <vknecht> much bigger than that, more like 450Mb
[19:29:43] <vknecht> maps are uncompressed in SVN now
[19:29:44] <fir3__> how is that? o.O
[19:30:10] <vknecht> and there's an experimental 60Mb zipped map in there too atm
[19:30:30] <vknecht> (which is unusable as is and should get deleted soon)
[19:31:03] <fir3__> guess i should get cs and cel first and compile them while getting ecksdee svn
[19:31:17] <vknecht> yes
[19:33:59] <vknecht> one counsel: if you don't have "jam" build too on your system, after "./configure" invokation for CS, look for it in CS/bin/ (I think) and copy it somewhere in your PATH, like perhaps $HOME/bin/
[19:46:09] <vknecht> fir3__, one final thing before I go; before running "python ecksdee.py", you'll need to go in ecksdee/ directory, then
[19:46:29] <vknecht> export PYTHONPATH=$CRYSTAL:$CEL:$PWD/data/scripts
[19:47:19] <fir3__> tell me again when i'm that far ;)
[19:47:44] <vknecht> well, going to a concert now, and I hope it will be running for you when I come back :)
[19:48:16] <vknecht> otherwise, bug genjix and perhaps orogor_, they should be able to help :)
[19:48:37] <vknecht> other nice people in this channel may be able to help too
[19:49:08] <vknecht> see you :)
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[19:57:05] <fir3__> k :)
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[21:07:59] <fir3__> k, cs making is finished :)
[21:10:15] * fir3__ types jam
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[21:41:45] <fir3__> k cel compiled fine, too
[21:47:09] <fir3__> ecksdee crashes :/
[21:50:12] <fir3__> http://rafb.net/p/vBtWKh74.html
[21:51:35] <fir3__> genjix, orogor_ do you have any idea?
[21:51:52] <genjix> looking
[21:52:22] <genjix> your cel doesn't have python compiled in it
[21:52:50] <genjix> deb http://packages.ikuszen.com/ubuntu/ edgy main contrib non-free
[21:52:55] <genjix> use that one instead
[21:53:04] <genjix> ah debian.
[21:53:11] <genjix> use http://packages.ikuszen.com/debian
[21:53:14] <fir3__> python-all-dev is installed
[21:53:36] <genjix> yeah but you can compile cel with or without cel... evidently the cel in debian is missing python support.
[21:54:28] <fir3__> i built cel manually
[21:55:23] <genjix> odd
[21:55:43] <genjix> was there any cel errors?
[21:57:13] <fir3__> configure and make log: http://rafb.net/p/rtjlMO91.html
[22:00:04] <genjix> thats really odd
[22:00:13] <genjix> where is your cel?
[22:00:29] <genjix> do you have a file called blpython.so ?
[22:00:43] <genjix> ahhh ok
[22:00:58] <genjix> fir3__, you cannot use python to run cs apps
[22:01:02] <genjix> you need to use celstart
[22:01:08] <genjix> celstart ecksdee.py
[22:01:14] <genjix> not
[22:01:15] <fir3__> ok :)
[22:01:17] <genjix> python ecksdee.py
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[22:02:00] <fir3__> ERROR: No iGraphics3D plugin!
[22:02:52] <fir3__> guess because i didn't get Cg from nvidia (cause i didn't know how)
[22:02:59] <genjix> ah
[22:03:04] <genjix> its a binary package
[22:03:31] <genjix> you can install from nvidia website
[22:03:41] <fir3__> this one? http://developer.download.nvidia.com/cg/Cg_1.5/1.5.0/0019/Cg-1.5_Feb2007_x86.tar.gz
[22:06:23] <fir3__> what do i need from this package?
[22:07:53] <fir3__> maybe i should just install the package nvidia-cg-toolkit with apt :)
[22:08:16] <genjix> yes
[22:08:23] <genjix> i didn't know debian had that
[22:08:54] <fir3__> then i just do a configure ; jam again in the cel folder?
[22:10:22] <genjix> should just work without doing anything else
[22:10:33] <genjix> no need for configure/jam iirc
[22:10:50] <fir3__> i still get the error :/
[22:11:25] <fir3__> maybe i have to define another path variable?
[22:14:40] <fir3__> i added -video=software , now i get another error: ERROR: CEL physical layer missing!
[22:15:36] <genjix> try the configure && jam perhaps
[22:16:21] <fir3__> config.status: Jamconfig is unchanged
[22:16:39] <fir3__> same error(s)
[22:17:15] <genjix> try
[22:17:26] <genjix> celstart ecksdee.py -verbose=-scf
[22:17:26] <fir3__> i did ;)
[22:17:30] <fir3__> ah k ^^
[22:18:25] <fir3__> http://rafb.net/p/IZGw5x15.html
[22:19:32] <genjix> try walktest -verbose=-scf
[22:20:31] <fir3__> walktest?
[22:20:42] <genjix> in CS
[22:20:46] <genjix> crystal space
[22:21:58] <fir3__> http://rafb.net/p/3hBiBx22.html
[22:23:33] <genjix> fir3__, and it works?
[22:23:39] <fir3__> nope :/
[22:23:49] <genjix> run walktest
[22:23:55] <genjix> try walktest -verbose=-scf
[22:23:58] <genjix> as i say there
[22:24:00] <genjix> walktest -verbose=-scf
[22:24:10] <genjix> inside CS folder
[22:24:37] <fir3__> ah now i understand, i thought with ecksdee.py ;)
[22:24:57] <fir3__> walktest works
[22:26:11] <fir3__> it says "couldn't retrieve shader plugin 'crystalspace.graphics3d.shader.glcg for <fp> in shader 'std_lighting' " but otherwise it works fine
[22:26:35] <genjix> did you compile your cel too?
[22:27:02] <fir3__> cs and cel are compiled from svn, yep
[22:27:13] <genjix> does celtst from cel work?
[22:28:38] <fir3__> celstart? yep, it works
[22:29:08] <genjix> celtst
[22:30:09] <fir3__> crashes
[22:30:14] <genjix> aha
[22:30:17] <genjix> what with?
[22:30:47] <fir3__> http://rafb.net/p/dIrYA921.html
[22:31:31] <genjix> ok maybe try configure/jam in crystal space?
[22:33:46] <fir3__> i used make before to compile cs, could that have caused my problem?
[22:34:17] <genjix> shouldn't do, but try 'jam'
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[22:34:45] <fir3__> ...updating 8 target(s)...
[22:34:49] <genjix> hi Oktal!
[22:34:56] <Oktal> hey
[22:35:04] <fir3__> hi
[22:35:47] <fir3__> seems like nothing changed :/
[22:36:44] <fir3__> hum nope different error
[22:37:11] <fir3__> http://rafb.net/p/u819mK87.html
[22:37:45] <fir3__> i used -relight now this error is gone, still crashing though
[22:37:47] <genjix> ok great
[22:38:00] <genjix> try ecksdee now should hopefully work
[22:38:25] <fir3__> nope :(
[22:38:40] <fir3__> ERROR: No iGraphics3D plugin!
[22:39:06] <genjix> fuck...
[22:39:38] <genjix> no idea.
[22:39:43] <genjix> have to ask vknecht
[22:41:43] <fir3__> i must have missed some dependencies while compiling
[22:43:48] <fir3__> i'll try an apt-get build-dep crystalspace and try configure ; jam again
[22:44:46] <fir3__> or should ecksdee work with crystalspace/cel from debian repos, too?
[22:47:07] <fir3__> ...updating 28 target(s)...
[22:48:20] <fir3__> are there plans for a new release, btw?
[22:49:55] <fir3__> and how similiar is the gameplay to wipeout?
[22:50:03] <fir3__> (yet)
[22:59:33] <genjix> this svn is the new release
[22:59:45] <genjix> gameplay is as you see on the video pretty much
[23:00:22] <genjix> įis poste
[23:00:45] <fir3__> why does noone put it together into a zip file?
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[23:04:11] <fir3__> guess i'll play this until it finshed compiling ^^ http://funnyboat.sourceforge.net/
[23:14:57] <fir3__> kind a harder than i thougt