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[16:02:51] <Sobek> hi
[16:03:35] <Sobek> /motd
[16:22:10] <genjix> hi
[16:25:56] <Sobek> I get the "libCgGL.so missing" after "./ecksdee -nofs" where can I get this library?
[16:32:37] <Sobek> strange enough "sh ecksdee.sh -nofs" gave a core dump error; but it worked before with "sh ecksdee.sh"
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[17:06:57] <vknecht> hi
[17:12:12] <Sobek> hi vknecht
[17:12:24] <vknecht> hi Sobek
[17:12:56] <Sobek> do you know how I can solve the "libCgGL.so missing" after "./ecksdee -nofs" problem? Specifically, where can I get this library?
[17:15:56] <Sobek> btw vknecht could you add "wipeout" in some form to the short description on sf.net/projects/ecksdee? like "made in the spirit of Wipeout" or so?
[17:15:57] <vknecht> Sobek, did you download ecksdee 0.0.9 binary ?
[17:16:25] <vknecht> that's an idea...
[17:16:26] <Sobek> jup
[17:16:52] <vknecht> you didn't launch using ecksdee.sh, did you ?
[17:17:09] <vknecht> or maybe you have 64bits system ?
[17:18:27] <Sobek> its 32bit linux ubuntu 7.04 "sh ecksdee.sh" did work, but gave me a core dump (?) error message after I executed it the 2nd time with "sh ecksdee.sh"
[17:19:25] <vknecht> funny
[17:19:36] <Sobek> not really Oo
[17:19:37] <vknecht> and what about just ./ecksdee.sh ?
[17:22:50] <Sobek> argh; deleted ecksdee, gonna redownload;
[17:24:55] <vknecht> Sobek, alternatively, you could try http://ecksdee.sourceforge.net/wiki/wiki/Ecksdee_SVN
[17:25:13] <vknecht> but that involves a lot of compiling...
[17:25:49] <Sobek> compiling is not a problem
[17:26:11] <Sobek> does svn differs alot from .0.9?
[17:26:18] <vknecht> indeed
[17:26:36] <vknecht> well, internally
[17:26:51] <vknecht> visually, just the interface and menus are different
[17:27:04] <vknecht> but it has some networking support
[17:27:16] <Sobek> judging from the news a new release is immenent :) before or after the CS conference in Aachen?
[17:27:42] <vknecht> imminent, no, but "soon", yes :)
[17:27:56] <vknecht> conference in Aachen finished yesterday
[17:28:01] <vknecht> just came back home :)
[17:28:39] <Sobek> why not call it "when it is done" even more mystically :P oh how time flys by
[17:29:15] <vknecht> well, we never were nearer to next release than now :)
[17:33:43] <Sobek> brb
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[17:49:07] <Sobek> vknecht: it does work with ./ecksdee.sh; nonetheless all 3 possibilities how to start XD give me an Segmentation fault (core dumped) error message at the end
[17:49:30] <Sobek> the game works nonetheless
[17:50:17] <Sobek> I'll add xd to my list of favourable games :)
[17:50:41] <vknecht> well, problem now is that I can't really help with segfault on binary, since it's built in release mode, so a backtrace would be nearly useless
[17:51:16] <vknecht> and you're the first one reporting segfault problem with 0.0.9 binary, iirc
[17:51:48] <Sobek> np; I'll wait for the next release and spend the time getting used to blender
[17:52:11] <vknecht> ah, you mean the segfault is when you exit the game?
[17:52:57] <vknecht> mmm, doesn't change much thing anyway, apart that you can play :)
[18:12:14] <CyaNox> heya vknecht
[18:12:30] <vknecht> hi CyaNox :)
[18:13:05] <vknecht> did you stay long, or went somewhere else, after I went away ?
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