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[08:55:46] <vknecht> hi
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[11:12:22] <renaud> Hello
[11:16:12] <vknecht> salut renaud :)
[12:43:20] <renaud> Salut vknecht
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[14:29:47] <vknecht> ...
[14:30:00] <vknecht> was testing if I was disconnected ;-)
[14:30:10] <renaud> ping
[14:30:37] <vknecht> thanks :)
[14:33:59] <funto> pong
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[14:57:02] <vknecht> hi genjix*
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[16:33:58] <vknecht> cu later
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[17:27:36] <vknecht> genjix, what's happening with your net connection ?
[17:27:48] <genjix> nothing, its someone else
[17:28:48] <vknecht> can you make that stop ? :)
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[18:03:37] <scd> hi
[18:05:59] <vknecht> hello scd
[18:07:12] <scd> do you accept suggestions from players?
[18:07:46] <vknecht> indeed
[18:07:58] <vknecht> no promises about implementation, though ;-)
[18:14:19] <vknecht> scd, any suggestion in mind ?
[18:24:35] <scd> i must play with my joystic settings but i think xds controlls are too sensibile imo. And you really want to "free flight" feature in the game?
[18:25:50] <scd> sorry if my english is too poor is not accidental
[18:26:47] <vknecht> mmm, I'll have a look at joy sensibility, should not be too hard to add a coefficient/factor or something
[18:29:16] <vknecht> about freeflight, mmm, you mean that you can actually go freely in the air ?
[18:34:39] <scd> yes
[18:35:22] <vknecht> that should be disabled in next release, hovering will "stop" when ship is at much lower height
[18:36:35] <scd> yep. like in wipeout? I was a wo fan on ps.
[18:37:53] <vknecht> yes, gameplay should basically be the one of wipeout
[18:38:35] <vknecht> however, I'd like a game mode with missions like in rogue squadron, where ship can more or less fly freely
[18:40:31] <scd> whoa. when comes the next release?
[18:40:59] <vknecht> deep in your mind, you know the answer ;-)
[18:41:16] <vknecht> and well, all that is not yet for next release
[18:41:50] <vknecht> next one will have networking, should be good enough feature for now :)
[18:42:15] <scd> Maybe " when its done"? Different game modes use different ships?
[18:42:31] <vknecht> yep, when it's ready :)
[18:42:55] <scd> :P
[18:43:06] <vknecht> different game modes are more like "racing", "deathmatch", possibly "capture the flag"...
[18:43:36] <vknecht> if we're lucky (and I work hard enough), maybe in one month or so
[18:44:34] <scd> ok. if am try to make a map/track you can help me testing? I see your documentation and is ok imo, but me.....
[18:45:09] <vknecht> current development version doesn't have race support like 0.0.9 had, ie. time counting, synchronized start of race, end of race, stats, ...
[18:45:26] <vknecht> sure
[18:45:49] <scd> thanks.
[18:46:52] <scd> I have some concepts on paper, if i have enough time a start to build it. I have two sons so it will be hard :P
[18:47:11] <vknecht> genjix might be more able to help though, since he knows much more than me about blender, blender2crystal, and creating a track lane
[18:47:58] <scd> ok
[18:49:47] <genjix> first model it in blender... thats the easy part :)
[18:50:19] <scd> yes i think so. My problems starts at the export step...
[18:50:40] <genjix> have you got ecksdee 0.0.9?
[18:54:24] <scd> yeeeeees
[18:55:33] <vknecht> scd, and you have blender2crystal installed and working ?
[18:55:45] <scd> no
[18:56:12] <scd> i was read your docs so i planned to install
[18:58:08] <scd> Ohh my net connection on the top 8.6KB/sec....
[19:01:31] <scd> i think the edgy packages works on feisty. Or im wrong?
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[19:09:18] <vknecht> scd, mmm, which packages ? but I dunno much about those anyway...
[19:11:23] <scd> on the blender2crystal space i find repositories to ubuntu edgy, but im use feisty. But it will be ok i get the packages. A few minutes the install finished
[19:13:25] <scd> ok i get all this stuffs :blender blender2crystal-svn cegui cegui-python cel-apps cel-lib cel-python
[19:13:25] <scd> crystalspace crystalspace-glshader-cg crystalspace-python libcal3d12
[19:13:25] <scd> nvidia-cg-toolkit python-4suite-xml python-imaging
[19:14:59] <vknecht> mmm, well, normally you don't need all that to just be able to export map with blender2crystal (which is just a few files to copy somewhere in ~/.blender/
[19:15:11] <vknecht> but that shouldn't hurt
[19:16:05] <vknecht> may allow checking maps more quickly with crystalspace's walktest utility, though, which is not a bad thing
[19:16:34] <vknecht> otherwise, ecksdee 0.0.9 has a commandline switch to test maps quickly
[19:19:10] <scd> ok. I will try to export a small terrain to ecksdee. Is any limitations about the modells eg poly count?
[19:21:02] <vknecht> scd, well, no real hard limit, but the bigger, the slower ;-)
[19:21:22] <vknecht> as you may see, the "City" map is a bit too much
[19:21:53] <vknecht> also, I think we shouldn't focus too much on terrains
[19:22:01] <vknecht> for several reasons:
[19:22:26] <vknecht> - they somehow limit the ability to split map in sectors
[19:23:09] <vknecht> - when there's a track lane, we don't se them very much, so the details gained with terrain meshes are somehow lost
[19:23:22] <vknecht> - they tend to make the game slow :)
[19:23:54] <vknecht> I'd love a map much more like in Wipeout :)
[19:24:27] <vknecht> ie. tunnels, and things like that
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[19:24:41] <vknecht> would be much faster also, I think
[19:24:51] <vknecht> hello kung
[19:25:24] <vknecht> so, I think the most important to begin with is the track lane, then the scenery just around it
[19:26:23] <scd> ok i w at this momentant to make an urban track
[19:27:16] <scd> huhh so again at this moment i want to make an urban track
[19:27:44] <scd> can i use materials or just textures?
[19:27:57] <vknecht> you mean blender materials ?
[19:28:37] * vknecht guesses so
[19:29:00] <vknecht> mmm, I don't think blender materials are supported on export by blender2crystal... genjix ?
[19:29:10] <genjix> no
[19:29:13] <genjix> only textures
[19:29:44] <vknecht> we should prolly write that somewhere in our docs
[19:30:22] <vknecht> I think it's said in blender2crystal docs, but that would ease the learning curve for our fellow artists :)
[19:34:14] <scd> ok ok
[19:49:59] <genjix> well its obvious for people working with game art
[19:50:18] <genjix> so not really that needed tbh i don't think.
[19:50:48] <vknecht> genjix, you mean, obvious for people used to CS & blender2crystal, I guess...
[19:51:19] <genjix> no, just used to making models for games in general.
[20:20:54] <scd> it just was a question
[20:22:45] <scd> but i think no really obvius thing about a new game/gameengine
[20:24:57] <vknecht> scd, no problem, and I do agree with you
[20:27:08] <scd> can i use any shaders?
[20:27:25] <vknecht> well, not the blender ones I think
[20:27:41] <vknecht> but blender2crystal should allow using crystalspace's ones
[20:30:30] <scd> where can i found infos about this? In ecksdee docs or crystalspace or blender2crystal docs. Or it another obvius thing? :P
[20:31:02] <vknecht> mostly blender2crystal's doc
[20:31:06] <scd> ok
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[21:18:10] <scd> must go. thank all your help. bye
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