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[12:49:21] <Yill> CyaNox: Can you set the topic in here?
[12:52:20] <CyaNox> yes
[12:52:25] CyaNox sets mode: +o Yill
[12:52:28] <CyaNox> so can you
[12:52:30] <Yill> thank you :)
[12:52:47] <Yill> Oh... hold up.
[12:53:04] <Yill> I see there is a meeting planned for both the 27th and the 28th. Is that correct?
[12:53:11] <CyaNox> Yill: yes
[12:53:33] <CyaNox> 27 will be code only and 28 settings and art.
[12:54:08] <CyaNox> the 3rd will be general meeting which also includes rundowns on the previous two meetings.
[12:54:32] <Yill> Hmmm, will try and squeeze in the settings brainstorm session today then. I'd like to get started. might there be too few, we simply postpone.
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[21:41:00] <Induane> :D
[21:41:02] <Induane> heyas
[21:41:09] <Yill> \o/
[21:41:10] <Induane> whats pk doing here!
[21:41:12] <Induane> That prude!
[21:41:16] <Yill> Yeah!
[21:41:26] <CyaNox> pk is one of the leaders ... he should be allowed in.
[21:42:19] <Induane> ^^ Note jokyness!
[21:42:26] <Induane> Prude deosn't even make sense
[21:42:34] <Yill> Induane, Jekkar arround somewhere?
[21:42:40] <Yill> or that val dude.
[21:42:56] <Yill> the guy that creates all shitt settings, bet he wants a say in this :P
[21:43:02] <Induane> Jekkar is yea
[21:43:36] <Induane> told him to join
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[21:44:19] <CyaNox> heya Jekkar
[21:44:41] <Jekkar> Heya
[21:44:55] <Yill> Hey Jekkar, nice to see you :)
[21:45:04] <Jekkar> Hello Yill, likewise.
[21:46:06] <Yill> Anyone mind if we start our brainstorm session jetzt?
[21:47:10] <Jekkar> Would have liked it if Jesse could have been there but that won't be happening so no I don't mind.
[21:47:53] <Yill> Who is Jesse?
[21:47:56] <Jekkar> Valbrandr
[21:48:00] <Jekkar> Settings dev too
[21:48:02] <Yill> owkay.
[21:48:09] <Yill> Induane ready?
[21:48:13] <Yill> CyaNox ready?
[21:48:33] <CyaNox> Well depends ... if you want me to lead the meeting then no ... :D
[21:48:43] <Yill> I'll lead for a bit.
[21:48:51] <Jekkar> Induane will lead
[21:48:56] <Jekkar> He knows the most about settings
[21:48:59] <Jekkar> And what must be done
[21:49:17] <Jekkar> Unless you suddenly memorised everything in the last week Yill :P
[21:49:24] <Yill> I did.
[21:49:29] <Yill> and prepared well for today.
[21:49:36] <Jekkar> Okay
[21:49:39] <Jekkar> Then go ahead I guess
[21:50:18] <CyaNox> is someone specific going to be specified to document all that is going to happen?
[21:50:31] <Yill> ***Start brainstorm session Vestrim Settings***
[21:50:44] <Yill> that'd be me as well CyaNox.
[21:50:58] <CyaNox> alright
[21:51:03] <Yill> Easy task today :) We're going to make up stuff regarding the one city currentely IG at the moment.
[21:51:09] <Yill> The keep, or Vestrim.
[21:51:16] <Induane> The keep is part of Vestrim
[21:51:33] <Induane> some of the city should be around it. Plus I think sueastside likes it being called the Keep
[21:51:42] <Induane> Shouldn't be a problem to incorporate
[21:51:44] <CyaNox> ah since sueastside made most of the keep he probably has some ideas aswell
[21:51:56] <Jekkar> But it's official name is Vestrim?
[21:52:01] <Yill> Any idea that pops up is ok, we'll go over them swiftly and filter stuff out.
[21:52:03] <Induane> Why did you do this while I'm at work Yill!! :)
[21:52:16] <CyaNox> iirc vestrim was the region name and the keep part of it.
[21:52:17] <Yill> Cause I'm not :P
[21:52:20] <Induane> Jekkar Vestrim is the capital city of Oro
[21:52:28] <Jekkar> Is the keep vestrim or not?
[21:52:29] <Induane> Oro is the Kingdom
[21:52:32] <Jekkar> I know
[21:52:39] <Induane> Its IN Vestrim
[21:52:42] <Yill> Keep is IN Vest...
[21:52:45] <Yill> what he said.
[21:52:56] <Induane> more of the town would be surrounding but poor
[21:53:03] <Induane> or at least poorer
[21:53:38] <Jekkar> Very good
[21:53:40] <Jekkar> go on :P
[21:53:47] <Yill> Question #1: Why is that keep there?
[21:54:09] <CyaNox> would be nice if one merchant (or similar) is quite rich in the poor section but likes the poor section so does not move away from there.
[21:54:33] <Induane> He could also be there for exploiting
[21:54:49] <CyaNox> ( Just my brain storming ... :D ... ignore me if I'm offtopic since my storms don't follow topics ... :D )
[21:54:55] <Induane> Yill All the main cities are walled, mostly for passive defense]
[21:55:07] <Induane> And while its realtively stable now it was not so
[21:55:25] <Yill> So we're sticking with what's already in settings-wars
[21:55:27] <Yill> ?
[21:55:49] <Induane> there were quite a large numbers of wars in the past which eventually left the regions as they are now - it ironed out teh disupted regions so borders are more or less static
[21:55:53] <Induane> I don't know whats in settings/wars
[21:56:02] <Induane> I think that is left overs from a previous settings dev years ago
[21:56:07] <Yill> Just some mechanics...
[21:56:22] <Yill> Alright, sounds very agreeable though.
[21:56:43] <Yill> although currentely everything is relatively quiet, the regions once were at war.
[21:56:45] <Induane> I updated it to reflect the noble houses but didn't touch the rest.
[21:56:52] <Yill> the walls are the remains of the defence needed at the time.
[21:57:14] <Induane> And there are still dangers, raiders from the badlands still probe outer territories, though as a whole they aren't partiuclarly organized.
[21:57:33] <Yill> Vestrim is farfar away from the Badlands.
[21:57:35] <Induane> The name I've given to these rogue groups collectively is Mephistophiles however concerns with the name being stupid have been raised :)
[21:57:36] <Yill> and on an island.
[21:57:54] <Jekkar> badlands is a desert
[21:57:59] <Jekkar> Vestrim is a snowy area
[21:58:03] <Induane> Ahh I thought there was a land bridge in my drawing
[21:58:05] <Induane> guess not lol
[21:58:06] <Yill> I mean Vestrim is on the island.
[21:58:06] <Jekkar> yes, the badlands are far away
[21:58:38] <CyaNox> heh if vestrim is on an island well then what about pirates?
[21:58:52] <CyaNox> seems logical to deploy them there.
[21:59:38] <Jekkar> was also thinking about placing light-towers along the coast and have several quests revolve around them
[22:00:14] <Yill> So The Keeps walls are left overs from wars of te past, currentely they serve well protecting the people againstpirates from sea and bandits from inland. "
[22:00:28] <Yill> Sounds good?
[22:00:41] * CyaNox nods
[22:01:51] <Yill> anyone any comments on that part?
[22:01:52] <CyaNox> although I somehow have a feeling of unoriginality revolving around pirates and bandits. It so sounds like Gothic 3.
[22:02:32] <Yill> [kick me in the eye if i'm a) to bossy, b) doing a shitty job, c) you got other ideas of going about this.
[22:02:34] <Yill> ]
[22:03:03] <Jekkar> pause the game for a sec
[22:03:12] <Jekkar> I'm playing PS and someone is being annoying with me
[22:03:16] <CyaNox> Gothic 3 also has a city much like the keep. Although with ibvious differences. The city in gothic is a harbor but also has a big wall around it and a upper part for the rich folk.
[22:03:19] <Jekkar> so can't talk as much as I want
[22:03:57] <Yill> CyaNox: I will be well hard to make every city original.
[22:04:05] <Yill> or highly original, at least.
[22:04:55] <CyaNox> I know. Aside from that ... the description can fit almost any city in a rpg.
[22:05:29] <Yill> I dig...
[22:05:36] <CyaNox> so it is about the details.
[22:05:46] <Yill> Aye... will get to those in a bit.
[22:05:53] <CyaNox> aight
[22:05:59] <Yill> Important part of the settings would be ecenomics.
[22:06:05] <Yill> What would they import
[22:06:09] <Yill> and what would they export?
[22:06:15] <Yill> Shoot peeps!
[22:06:21] <Jekkar> it says so
[22:06:34] <Jekkar> I think oro exports whines
[22:06:37] <Yill> The liquor.
[22:06:38] <Jekkar> wines*
[22:06:39] <Jekkar> yes
[22:06:42] <Yill> Indeed.
[22:07:01] <Yill> But let's assume they do more then produce intoxicating beverages :)
[22:07:07] <Yill> I wrote down... thiz:
[22:07:17] <Yill> The Vestrim Keep is a stronghold near the sea on Onyst Island. For years this city has been the home of grimm people, fighting the harsh weather or threats coming from pretty much every direction. The city's architecture resembles the people that live there. Simple, effective, grimm and practical. The main goods transported into the city are metals, weapons, armor and food. The main goods going out of the town is military intellegence, liq
[22:07:45] <Induane> I like that description
[22:07:51] <Induane> whats with the military stuff?
[22:08:01] <Induane> Relatively isolated up there what secrets wouild they hvae?
[22:08:20] <Jekkar> back
[22:08:49] <Yill> Not much, but I had an idea NPC wise of the Vestrim Vigour.
[22:08:54] <Jekkar> sounds good
[22:09:00] <Yill> harsh withered soldiers with an attitude and a reputation.
[22:09:17] <Jekkar> they are dwarf like people
[22:09:22] <Jekkar> but brave
[22:09:26] <Jekkar> so yeah
[22:09:30] <Jekkar> kinda like the dwarves
[22:09:43] <Jekkar> ferocious and aggresive
[22:10:10] <Jekkar> maybe as export they can also lend their sevices as mercenaries to other parts
[22:10:19] <Jekkar> gives them a reputation as fighters
[22:10:27] <Yill> So with the "Vestrim Vigour" elite soldiers there, they will send out trainers and such to other parts to educate their soldiers.
[22:10:38] <Yill> Indeed Jekkar.
[22:10:44] <Yill> Sounds nice :)
[22:12:46] <Yill> So as for military export: Vestrim Keep is home of the "Vestrim Vigour" an elite group of soldiers and mercenaries that underwent a harsh traditional training. They got a reputation throughout all of Phoria and often members of this elite group are hired as mercenaries or send out to educate soldiers of other parts in the region.
[22:13:11] <Yill> Add Jekkars discription of their personality to that.
[22:13:12] <Induane> change got to have
[22:13:20] <Yill> yesh yesh.
[22:13:36] <Induane> the harsher conditions of the northern regions could serve well to make them heartier as well
[22:13:46] <Induane> unles jek said that already :)
[22:13:51] <Induane> I'm keeping up best I can at work.
[22:13:59] <Jekkar> I didnt
[22:14:50] <Yill> Alright... this gives some info to create a dozen of famous NPC's to start out with.
[22:15:29] <Yill> Think along the lines of PS's Harnquist. NPC's you will get to know well through quests and will trade with quite a bit.
[22:16:09] <Jekkar> we want to create a living world, that means a large society, which means a lot of npc's
[22:16:25] <Yill> I agree there, but we will have to start with something.
[22:16:25] <Jekkar> specific npc's will work but we needto write up like 40 more for each town
[22:16:30] <Jekkar> aye of course
[22:16:31] <Yill> and be able to oversee it.
[22:16:36] <Jekkar> aye aye
[22:16:50] <Yill> I took a random nr. 12 for this.
[22:16:53] <Yill> and make more over ti,e.
[22:16:55] <Yill> *time.
[22:17:36] <Yill> I got three thus far...
[22:17:42] <Yill> comments more then welcome.
[22:17:47] <Yill> Argal Storm
[22:17:47] <Yill> The leader of the Vestrim Vigour, a group of legendary defence soldiers. They kept many a threat at bay and kept the city safe. Nany of the ancient battle techniques of the Vestrim Vigour soldiers have been kept secret for the public. Dirgal himself is a silent kind-hearted man. Strong as a horse and bald as a bead he is an impressive sight. He is a busy man and grew slightly impatient. Treat him with respect though... and you will be just
[22:18:00] <Jekkar> Zan has written some npc's already
[22:18:10] <Yill> Good :)
[22:18:11] <Jekkar> Only for vaalnor though
[22:18:21] <Jekkar> I wrote up 3 or so and with a sketch too
[22:18:45] <Yill> for Vestrim?
[22:18:53] <Jekkar> sounds good
[22:18:54] <Jekkar> no
[22:18:55] <Jekkar> vaalnor
[22:19:01] <Yill> Alrighty.
[22:19:03] <Jekkar> and
[22:19:05] <Jekkar> Kvalis
[22:19:10] <Jekkar> Lhargo Breld
[22:19:22] <Jekkar> head of the house there
[22:19:33] <Yill> Brom Strik
[22:19:33] <Yill> Brom might be one of the most liked people in Vestrim. As opposed to the general type of personallity found in Vestrim, Brom is a true party animal. Always smiling, always polite and if you ask me... always drunk. Brom is the top brewer of the northern lands and makes a decent living out of supplying the Vestrim Vigour, the people of Vestrim and anyone else that thinks his booze is the best. “To drink from the barrel of Brom” has been a kn
[22:19:37] <Yill> woops, lengthy.
[22:20:18] * Jekkar reds
[22:20:21] <Jekkar> reads*
[22:20:23] <Jekkar> hmm
[22:20:28] <Jekkar> doesnt sound catchy enough
[22:20:30] <Jekkar> Brom Strik
[22:21:12] <Yill> Suggestions?
[22:21:25] <Jekkar> hmmm
[22:21:32] <Jekkar> he's from vestrim?
[22:21:41] <Yill> Aye.
[22:22:02] <Jekkar> you would need a nordic name
[22:22:36] <Yill> Glind Brokenmug
[22:22:54] <Jekkar> yeah
[22:23:02] <Jekkar> glind or Alfgar or something
[22:23:15] <Yill> Alfgar is nice :)
[22:23:30] <Jekkar> Alfgar Brokenmug then
[22:24:01] <Yill> One more NPC from my side..
[22:24:06] <Yill> Drantal Bizik
[22:24:06] <Yill> Drantal is the local carpenter. He does his job wel, but this for one is a genuine Vestrimian. He's grimm, unpolite and prefers you to just bugger off and let him do his job. Dispite his rather unpelasent personality, his furniture and siegeweapons are of great quallity. Approach him distantly and he will remain somewhat polite... approach him as a friend or an enemy... and he will get equally aggrivated.
[22:24:08] <Jekkar> Alfgar Aledrink
[22:24:10] <Jekkar> make it that
[22:24:18] * Jekkar reads
[22:24:33] <Jekkar> despite*
[22:24:38] <Jekkar> unpleasant*
[22:24:49] <Jekkar> sounds good
[22:24:55] <Jekkar> carpenters are usually grumpy men
[22:24:58] <Jekkar> and prefer to be alone
[22:25:25] <Yill> Alrighty.
[22:25:27] <Yill> Now a big one...
[22:25:33] <Yill> the Bar tender
[22:25:57] <Yill> Unlike PS, I'd like a bartender sooner then within 7 years.
[22:26:05] <Jekkar> :P
[22:27:12] <Yill> Want to make him related to Alfgar Aledrink?
[22:27:32] <Jekkar> I don't see why he should be
[22:27:45] <Yill> There is absolutely no need, but might be fun.
[22:27:55] <Jekkar> If you want it, they are your npc's
[22:28:01] * Yill smiles.
[22:28:08] <Yill> I'm not asking you guys for nothing.
[22:28:18] <Jekkar> maybe he's annoyed that his brother has such a good job
[22:28:23] <Jekkar> and he has to be a carpenter
[22:28:35] <Yill> A grumpy ass bartender that wants to be a carpenter :D
[22:28:47] <Induane> :)
[22:28:47] <Jekkar> no
[22:28:50] <Jekkar> other way round
[22:29:06] <Jekkar> Aledrink is the jolly one
[22:29:18] <Jekkar> he has a nice well payed job
[22:29:40] <Jekkar> Drantal is annoyed that he has to be a carpenter
[22:29:59] <Jekkar> he thinks he's failed at life
[22:30:03] <Yill> Ah, so Drantal is the brother of Alfgar?
[22:30:14] <Jekkar> yes
[22:30:19] <Jekkar> if you want that
[22:30:19] <Yill> Fuuun.
[22:30:23] <Jekkar> could be his cousing
[22:30:26] <Jekkar> i dont know
[22:30:27] <Jekkar> cousin*
[22:30:42] <Jekkar> uhm
[22:30:43] <Jekkar> nephew
[22:30:44] <Jekkar> :P
[22:30:58] <Yill> Done.
[22:31:02] <Jekkar> yay
[22:31:11] <Yill> Let's squeeze out a bartender :)
[22:31:20] <Jekkar> OWWW
[22:31:25] <Jekkar> I thought he was a bartener
[22:31:29] <Jekkar> he makes the whine right?
[22:31:31] <Jekkar> liquor*
[22:31:35] <Yill> more like... a barcarpenter.
[22:31:39] <Jekkar> ow
[22:31:41] <Jekkar> nvm
[22:31:44] <Yill> Alfgar produces the liquor.
[22:31:45] <Jekkar> Im way confused
[22:31:50] <Yill> Drantal is the carpenter.
[22:31:55] <Jekkar> yes
[22:31:58] <Yill> who just became related to Alfgar ^^
[22:32:07] <Jekkar> Aflgar and drantal are family
[22:32:13] <Yill> <empty line here>
[22:32:20] <Yill> Now, let's create a bartender :P
[22:32:21] <Jekkar> I get it
[22:32:22] <Jekkar> go on
[22:32:40] <Yill> What personality do you see fit for the bartender?
[22:32:45] <Jekkar> jolly
[22:32:46] <Yill> I'd like a dirty one.
[22:32:47] <Jekkar> fat
[22:32:50] <Jekkar> dirty
[22:32:57] <Jekkar> have you ever played monkey island?
[22:33:00] <CyaNox> making bad jokes
[22:33:01] <Yill> Nope.
[22:33:08] <Jekkar> there's a fat barkeeper who cleans the glasses with spit
[22:33:29] <Yill> beatiful.
[22:33:31] <Jekkar> :)
[22:33:32] <Yill> we need one of those.
[22:34:18] <Yill> Let's mic that up:
[22:34:34] <Yill> Dirty fat guy making bad jokes, mostly about women, and cleans his glasses with spit.
[22:34:39] <Jekkar> aye
[22:34:48] <Jekkar> never washes his apron
[22:34:56] <Yill> dispite all that... his bar is relatively populair seeing the ammount of pubs in the direct enviroment.
[22:34:57] <Jekkar> thick beard
[22:35:03] <Yill> In fact... he uses his apron to wash.
[22:35:03] <Jekkar> :P
[22:35:07] <Jekkar> aye!
[22:35:09] <Jekkar> nice
[22:35:33] <Jekkar> and when someone asks for meat he prepares it on the counter where the people can see it
[22:35:42] <Jekkar> so they see him cutting off the pig's head
[22:35:43] <Induane> with his bear hands
[22:35:45] <Jekkar> aye
[22:36:03] <Jekkar> there should be pieces of meat and legs all over the counter when we model that tavern
[22:36:14] <Induane> hanging from wire
[22:36:18] <Jekkar> aye!
[22:36:19] <Induane> all nasty
[22:36:34] <Jekkar> and the blood of the meat is falling in the ale
[22:36:43] <Yill> HOLD!
[22:36:47] <Yill> guys guys!
[22:36:48] <Jekkar> :D
[22:36:48] <Yill> XD
[22:36:51] <Induane> lol
[22:37:06] <Yill> it's a pub, not an sm dungeon.
[22:37:17] <Jekkar> it will be original
[22:37:18] <Jekkar> come on
[22:37:24] <Jekkar> he needs features like that
[22:37:31] <Yill> :D
[22:37:37] <Yill> But the tavern is already there!
[22:37:41] <Yill> and no-gory at all :D
[22:37:49] <Jekkar> then it needs changing
[22:38:01] <Jekkar> that's the downside of being a 2d/3d dev
[22:38:05] <Yill> Mind if I go with the ransid bartender? :P
[22:38:07] <Jekkar> change it if it doesnt work
[22:38:23] <Yill> and stick with that, just to keep the SMtender for another city, of course.
[22:38:32] <Jekkar> :D
[22:39:08] <Yill> Let's add one more NPC somewhere, a lady preferably.
[22:39:08] <Jekkar> we'll make the smbartender one a skinny guy in leather
[22:39:24] <Yill> with jellow teeth, and sleak black hair.
[22:39:36] <Induane> I liked the animal parts dangling from above the bar
[22:39:37] <Jekkar> we need some psychotic lady that eats cats
[22:39:41] <Induane> right with the pots and pans
[22:40:59] <Yill> Remember we're still IN the keep, the better part of town.
[22:41:12] <Yill> How's about a well sophisticated lady using well complicated phrases?
[22:41:18] <Yill> one that thinks low about everyone
[22:41:57] <Jekkar> how bout one that kill men and puts them in her whine
[22:42:03] <Jekkar> kills*
[22:42:37] <Jekkar> sorry
[22:42:37] <CyaNox> make that rumored
[22:42:48] <Jekkar> what does she do
[22:42:50] <Jekkar> as job
[22:42:54] <CyaNox> or even true but not proven
[22:43:25] <CyaNox> since death is kinda permanent it will be difficult to make it actually true or in game.
[22:43:44] <CyaNox> Well we as GM's can if needed let her kill one of the players though ... :D
[22:43:57] <Jekkar> :D
[22:44:10] <CyaNox> sort of mini event
[22:44:10] <Jekkar> we can put nameless naked bodies in her cellar can we not?
[22:44:14] <Jekkar> dont actually need to kill anyone
[22:44:20] <CyaNox> Jekkar: Why nameless
[22:44:32] <Jekkar> because its funny?
[22:44:39] <CyaNox> having some players body hanging there is much more fun.
[22:44:40] <Jekkar> or
[22:44:49] <Jekkar> yeah but they will eventually dissapear
[22:44:53] <Jekkar> cant hang there forever
[22:44:58] <CyaNox> they can;t
[22:45:09] <CyaNox> and we won't be killing hundreds of people.
[22:45:17] <Yill> ***End Vestrim Brainstorm Session. Start Vestrim Bullshit Chatter that might actually turn out to something useful, IE cellars filled with dead nameless bodies. ***
[22:45:18] <Jekkar> maybe we can kill annoying players
[22:45:22] <Jekkar> that go leet all the time
[22:45:24] <CyaNox> just the few cheaters or hackers or whatever nasty player we can find.
[22:45:27] <Jekkar> :)
[22:46:15] <CyaNox> Yill: If you want us to stay on topic then do say so.
[22:46:28] <Yill> Not at all :)
[22:46:39] <Yill> Had my topics covered, all else is bonus material :)
[22:47:04] <Jekkar> okay
[22:47:17] <Yill> To summarize what's done...
[22:47:27] <Yill> 4 NPCs created.
[22:47:31] <Jekkar> **Commence talk about nasty characteristics of npc's**
[22:47:31] <Jekkar> :)
[22:47:40] <Yill> Keep basics explained.
[22:47:47] <Yill> Economy set.
[22:47:55] <Yill> Vestrim Vigour approved.
[22:48:20] <Yill> Will jot it all down and make it look purrty and be done tomorrow, ready for wikifying it.
[22:48:36] <Yill> aaand start some NPC scripts and quests while I'm at it.
[22:48:38] <CyaNox> Well we can continue brainstorming about just anything as long as someone documents it.,
[22:48:54] <Yill> We will be needing quite a few NPC's as well as stories to go with Vestrim.
[22:48:58] <Yill> I'm still documenting.
[22:48:59] <Jekkar> im not logging it
[22:49:01] <Jekkar> k
[22:49:03] <Yill> But get somewhat serious.
[22:49:21] <CyaNox> Jekkar: http://noxbot.org/irclogs/%23peragro-settings/
[22:49:25] <Yill> IE: Naked bodies in cellars are ok, but that is as far as I'll go.
[22:49:51] <Jekkar> lots of activity in those logs :P
[22:49:52] <CyaNox> don't forget the dried bloed and wounds.
[22:49:58] <CyaNox> (and bite marks)
[22:50:16] <Jekkar> every town needs a psycho Yill
[22:50:23] <CyaNox> and fungi ... and all kinds of crawling stuff
[22:50:35] <Jekkar> And I personally have plans on making an entire town filled with psychos
[22:51:29] <Yill> Hmm...
[22:51:37] <Yill> How's about a big family in Vestrim.
[22:51:42] <Jekkar> nobles
[22:51:56] <Yill> pesky kids, noble men, bitchy wives.
[22:52:12] <Yill> Spit out a family name please :)
[22:52:29] <Yill> Vestrillian?
[22:52:58] <Yill> "the city is said to have recieved it's name by it's founders, the Vestrillian family" kinda stuff?
[22:53:09] <Jekkar> dont like it
[22:53:18] <Jekkar> for all we know the city started out 700 years ago
[22:53:47] <Yill> Aye. could be a hoax and a lengthy quest "unraveling the Vestrillian family secrets"
[22:54:01] <Yill> They are decendants, o'course.
[22:54:09] <Jekkar> okay
[22:54:13] <Jekkar> I guess that would work
[22:54:33] <Jekkar> Vestrolians would be easier on the tongue though
[22:54:43] <Yill> Or scrape it all, keep the noble family and think of something else...
[22:54:48] <Yill> I'm not fond of it either.
[22:54:51] <Jekkar> okay
[22:54:54] <Yill> yesh.
[22:54:55] <Jekkar> then we dont do it
[22:55:08] <Yill> What is that family nobling about?
[22:55:17] <Yill> How did it gain it's riches and good name?
[22:55:33] <Jekkar> right
[22:55:42] <Jekkar> how make money in a place like Oro
[22:55:50] <Yill> Liquor
[22:55:56] <Yill> exceptional feat.
[22:55:58] <Yill> s
[22:56:08] <CyaNox> taxes
[22:56:14] <Yill> Sweeeeet.
[22:56:15] <Jekkar> maybe they make a business in selling whine in a certain kind of way
[22:56:21] <Yill> CyaNox, bullseye if you ask me.
[22:56:25] <Jekkar> aye
[22:56:36] <CyaNox> they own half the keep and so can tax just about anything.
[22:56:47] <Yill> Good good.
[22:57:02] <Yill> I need a greedy nordic family name.
[22:57:34] <CyaNox> Heimdall?
[22:57:41] <Jekkar> thats germanic
[22:57:54] <CyaNox> its the first hit in google ... :D
[22:57:59] <Jekkar> nordic would be Fjellder or something
[22:58:18] <Jekkar> Bergners
[22:58:59] <Yill> Greeduhn?
[22:59:06] <Jekkar> too much like greed
[22:59:10] <Yill> Intentional
[22:59:13] <Yill> no good?
[22:59:14] <Jekkar> I know
[22:59:15] <Jekkar> no
[22:59:20] <Yill> hmkay.
[22:59:59] <Jekkar> The Gora Family?
[23:00:05] <Jekkar> Gora means mountains in slovenian
[23:00:47] <Yill> Gora would work in any case.
[23:00:57] <Yill> The Gora Family.
[23:01:48] <Jekkar> yeah?
[23:01:52] <Yill> Alright, will do for now.
[23:02:02] <Jekkar> k
[23:02:05] <Yill> I feel like we can come up with something well sexier.
[23:02:15] <Yill> Family tree
[23:02:17] <Yill> Grandpa
[23:02:18] <Yill> mom
[23:02:19] <Yill> dad
[23:02:22] <Yill> uncle
[23:02:24] <Yill> 3 kids?
[23:02:28] <Yill> of which onee gal?
[23:02:32] <Jekkar> only 3?
[23:02:41] <Jekkar> dont noble families have like 10? :P
[23:02:44] <Yill> and a cellar filled with the rest, naked, of ourse.
[23:03:28] <Jekkar> no
[23:03:28] <Yill> So grandpa had 3 sons and a daughter. 2 sons got married, so that gives two wives. and let's give them 2 kids each to keep it within boundries?
[23:03:31] <Jekkar> naked people
[23:03:36] <Jekkar> not their family
[23:03:40] <Jekkar> that would be too nasty
[23:03:40] <Yill> oh yeah, soz.
[23:03:57] <Jekkar> and yeah
[23:04:15] <Yill> that's 11 NPC's of the Gora family.
[23:04:22] <Jekkar> good
[23:04:43] <Yill> all of them pretty much the same personality, greedy, flithy rich "i do not have time for mere citizens" kinda things.
[23:04:53] <Jekkar> one will need to be helpfull
[23:05:02] <Jekkar> and tell the player they have naked dead people in their cellar
[23:05:06] <Jekkar> he cant take it anymore
[23:05:08] <Yill> :D
[23:05:10] <Jekkar> and wants to tell his story
[23:06:04] <Yill> alriiiight, that's 15 NPC's!
[23:06:05] <Yill> wooot.
[23:06:12] <Yill> Give me some names for the family?
[23:06:18] <Yill> Grandpa:
[23:06:28] <Yill> Doruhn?
[23:06:34] <Jekkar> nice
[23:06:55] <Yill> his sons?
[23:06:58] <Yill> 3 pieces
[23:07:14] <Jekkar> Aldrich
[23:07:20] <Yill> Garlak, Aldrich aaaand
[23:07:30] <Yill> the family geek...
[23:07:34] <Jekkar> Camilo
[23:07:55] <Yill> daughter?
[23:07:59] <Jekkar> Ada
[23:08:10] <Yill> spoiled brat, being his only daughter.
[23:08:14] <Jekkar> :)
[23:08:33] <Yill> Wives of Garlak and Aldrich?
[23:08:53] <Jekkar> Dala and Mina
[23:09:24] <Jekkar> common people
[23:09:31] <Yill> Garlak and Dala's 2 daughters?
[23:09:36] <Jekkar> they are the only nobles there so they have to marry common people
[23:09:38] <Jekkar> hmmm
[23:09:46] <Jekkar> Caterina
[23:09:50] <Yill> Simina and Winda
[23:09:58] <Yill> I like Caterina better then Simina.
[23:10:06] <Jekkar> need one without a at the end
[23:10:20] <Yill> Ellis
[23:10:23] <Jekkar> nice
[23:10:39] <Yill> And Aldrich and Mina got two sons...
[23:10:48] <Yill> Stork
[23:11:04] <Yill> Valdar
[23:11:05] <Yill> ?
[23:11:13] <Jekkar> dont like stork
[23:11:21] <Yill> Stork Gora is even worse :P
[23:11:26] <Jekkar> :)
[23:11:37] <Jekkar> Bryan
[23:11:58] <Yill> Bryan's a bit to common compared to the rest.
[23:12:01] <Jekkar> Bryant
[23:12:07] <Yill> pfffft,
[23:12:16] <Yill> fling a t arround and done you are!
[23:12:24] <Jekkar> :)
[23:12:29] * Yill highfives Jekkar.
[23:12:37] <Yill> aaand tha's 15 Vestrim NPC's/
[23:12:40] <Jekkar> yay
[23:12:57] <Yill> that was an ok session if you ask me :)
[23:13:01] <Jekkar> aye
[23:13:11] <Jekkar> better then the crap talk about coding
[23:13:14] * Jekkar looks at cyanox
[23:14:13] <Yill> Alrighty, this will give us enough work for a bit.
[23:14:22] <Yill> Can you devellop a handful of NPC's Jekkar?
[23:14:35] <Jekkar> yeah I guess
[23:14:37] <Jekkar> for Vestrim?
[23:14:57] <Jekkar> or what
[23:15:00] <Jekkar> you mean develop?
[23:15:04] <Jekkar> like the nobles?
[23:15:27] <Yill> Aye, preferably the ones we got today and go a bit more in depth, a few scripts and such.
[23:15:30] <Yill> Want the nobles?
[23:15:44] <Jekkar> what do you want done
[23:15:48] <Jekkar> doesnt matter
[23:16:04] <Yill> In depth char discriptions and possible scripts.
[23:16:19] <Jekkar> I will
[23:16:26] <Jekkar> tell me which ones though
[23:16:27] <Jekkar> the names
[23:16:30] <Jekkar> i'll write them down
[23:17:31] <Jekkar> and who is the one that cant take it anymore?
[23:17:43] <Yill> Camilo
[23:17:45] <Jekkar> k
[23:17:55] <Yill> Doruhn Gora - Grandpa
[23:18:09] <Jekkar> camilo cant take it anymore?
[23:18:13] <Yill> Garlak and Dala Gora, married couple. Garlak is son.
[23:18:15] <Jekkar> isnt he the dumb one?
[23:18:31] <CyaNox> Jekkar: Did you think you would offend me? ... ;
[23:18:33] <CyaNox> )
[23:18:37] <Jekkar> :)
[23:18:37] <Yill> He's most fit, either him or one of the wives?
[23:18:49] <Jekkar> nah he will do
[23:18:56] <Jekkar> i'll make him all despressed and shit
[23:19:09] <CyaNox> emo
[23:19:13] <Jekkar> no
[23:19:17] <Jekkar> depressed...
[23:19:27] <Yill> Alright... so take Camilo, Doruhn, Garlak and Dala and their two daughters Caterina and Ellis.
[23:19:28] <Jekkar> emo is posing
[23:19:36] <Jekkar> okay
[23:20:07] <Yill> I'll take Aldrich and Mina and Ada and Valdar and Bryan with a flung-on T.
[23:20:31] <Jekkar> :)
[23:20:41] <Jekkar> Doruhn and Garlka are son of who?
[23:20:46] <Jekkar> garlak*
[23:20:59] <Yill> Doruhn is Grandpa.
[23:21:04] <Jekkar> I know
[23:21:18] <Yill> once married, but the family does not speak of that brat any longer!
[23:21:28] <Yill> could be nice to find out what she did throughout questing.
[23:21:39] <Jekkar> who?
[23:21:42] <Jekkar> who is she
[23:21:49] <Yill> Grandma?
[23:21:55] <Jekkar> ah like that
[23:22:02] <Jekkar> nvm
[23:22:25] <Yill> Camilo, Garlak, Aldrich and Ada are the kids of Doruhn and the unknown grandma
[23:22:35] <Jekkar> how old is Doruhn
[23:22:43] <Yill> Dala is married to Garlak, and Mina is married to Aldrich.
[23:22:47] <Yill> 75-ish?
[23:22:53] <Jekkar> k
[23:23:10] <Yill> Garlak and Dala have two daughters: Caterina and Ellis.
[23:23:23] <Yill> and Aldrich and Mina have two sons: Valdar and Bryant.
[23:23:28] <PK> and you guys draw a family tree or so?
[23:23:30] <PK> *can
[23:23:36] <Yill> Sure we can.
[23:23:36] <Jekkar> that would make garlak and aldrich 50?
[23:23:39] <Yill> Sure Jekkar can.
[23:23:40] <Yill> :P
[23:23:43] <PK> I guess that would help
[23:23:47] * Jekkar sighs
[23:24:03] <Jekkar> if you sum EVERYTHING up for me in the next coming line of text
[23:24:23] <Yill> can IRC handle phrases that long?
[23:24:27] <Jekkar> yes
[23:24:36] <Yill> soz, back to serious.
[23:25:04] <Jekkar> ...
[23:25:28] <Jekkar> I want to past it in a text
[23:25:33] <Jekkar> so you better say it
[23:25:35] <Jekkar> Doruhn grandpa
[23:25:37] <Jekkar> then who
[23:26:11] <Yill> His single son, Camilo, the families black sheep.
[23:26:23] <Yill> His married son Garlak, married to Dala.
[23:26:23] <Jekkar> huh?
[23:26:26] <Jekkar> ow
[23:26:27] <Jekkar> yes
[23:26:28] <Jekkar> go on
[23:26:38] <Yill> and their daughters, Caterina and Ellis.
[23:26:53] <Yill> Discribe and script those.
[23:27:25] <Jekkar> k
[23:27:33] <Yill> I will take the following...
[23:27:55] <Yill> Doruhns married son Aldrich, married to Mina. They got two sons, Valdar and Bryant.
[23:28:17] <Yill> And Doruhns spoiled daughter Ada, single, no man wants her as a wife, being the bitch she is.
[23:28:27] <Jekkar> :D
[23:29:12] <Yill> Thanks Jekkar, was great, got a lot done actually.
[23:29:24] <Jekkar> good
[23:29:27] <Jekkar> any time
[23:29:42] <Yill> Now... movie time! \o/
[23:29:52] <Jekkar> cya
[23:30:44] <CyaNox> you to Jekkar nice job
[23:31:08] Jekkar has quit: