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[01:08:27] <sueastside> Induane: bevel doesnt work per edge, but per face, so select just one face and it should just bevel that...
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[01:23:13] <mrcuteo> :)
[01:26:08] <sueastside> hi mrcuteo
[01:26:13] <mrcuteo> hi
[01:26:19] <mrcuteo> is this a new mmorpg?
[01:27:08] <sueastside> relatively new yes...
[01:27:28] <mrcuteo> oh
[01:28:12] <mrcuteo> can i download the server svn and make my own server at local pc?
[01:28:23] <sueastside> yes
[01:28:37] <mrcuteo> what database it use?
[01:29:06] <sueastside> sqlite, dont have setup anything, just compile and run...
[01:29:23] <mrcuteo> oh
[01:29:35] <mrcuteo> can it be used with mysql?
[01:30:09] <sueastside> currently no
[01:30:27] <mrcuteo> oh
[01:30:35] <mrcuteo> what is stored in the sqlite?
[01:31:03] <sueastside> any game data that is persistent.
[01:31:24] <mrcuteo> ic
[01:31:38] <mrcuteo> the structure and scripting looks like ragnarok
[01:33:13] <mrcuteo> how bout the GUI
[01:33:18] <mrcuteo> use crystalspace?
[01:33:39] <sueastside> crystalspace as engine and crazy eddie gui for gui...
[01:34:56] <mrcuteo> it really has a nice gui
[01:35:21] <mrcuteo> is the game completed yet?
[01:35:27] <mrcuteo> is the game *play completed yet?
[01:35:40] <mrcuteo> i mean the skill, stamina, magic features and etc..
[01:36:28] <Induane> its in early dev stages
[01:36:40] <Induane> but has a good start. Alot of that other stuff is yet to be worked out though
[01:36:41] <sueastside> then no, currently running around chatting, trading, picking up/dropping objects, etc
[01:37:19] <mrcuteo> how bout battle mode ?
[01:37:35] <sueastside> not yet
[01:37:55] <mrcuteo> oh :)
[01:38:20] <mrcuteo> but i can see peragro going to be a great mmorpg :)
[01:38:32] <mrcuteo> where can i download the client and start playing?
[01:38:40] <Induane> there aren't bins available
[01:38:52] <Induane> it is compileable to test
[01:39:07] <mrcuteo> oh
[01:39:15] <mrcuteo> :)]
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[01:42:06] <sueastside> great you scared him away Induane!
[01:45:09] <Induane> lol
[01:51:21] <sueastside> hmm must have been that mentioning of compiling...
[01:57:56] <sueastside> guess i cant blame you then, its the truth...
[01:58:25] <sueastside> well i can, cause i can do everything i want, but i wont cause im such a nice guy...
[01:58:49] <sueastside> anyways time for bed...
[01:59:17] <sueastside> before i write a complete novel in monologue...
[01:59:27] <joseAway> cya sueastside
[01:59:40] <sueastside> which isnt that hard, the trick is just to keep on talking...
[02:00:12] <sueastside> and hope no idiot like that joseAway guy interrupts your text, hes such an asshole!
[02:00:28] <sueastside> now i have to start all over, thanks a lot asshole!
[02:00:53] <sueastside> well here i am, a fresh newly started monologue...
[02:01:27] <sueastside> typing madly away, randomly hitting keyboard buttons in a pattern that makes sense to some
[02:02:06] <sueastside> letter by letter sometimes a space and sometimes even more then one....
[02:02:34] <sueastside> and dots lots of dots......always makes text look interesting.....
[02:03:22] <sueastside> theres a trick to it though, keep shift pressed and then rapidly hit the ; button to make lots of dots.....
[02:04:09] <sueastside> some people prefer releasing the shift button in between keypresses, but not me, i like to keep it pressed, its more efficient if i say so myself....
[02:05:05] <sueastside> but its weird although i like typing dots, i actually hate dots, especially on clothing, those are the worst dots
[02:05:57] <sueastside> some people think its because i hate clowns, but i dont, nothing wrong with trying to make people laugh....
[02:06:47] <sueastside> i did hate that movie about clowns though, killer clowns from outer space, biggest rubbish ive seen since DragonRift's diary...
[02:07:17] <sueastside> but lets not bash that gay, i bet hes a good guy....
[02:07:34] <sueastside> in some other dimension or parallel universe....
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[02:08:25] <sueastside> thats such a weird expression "parallel universe" cause that implies that there is more then one verse, so in fact it should be called multiverse
[02:10:33] <sueastside> is that even correct? most people believe that there is an infinite number of verses, so saying multiverse would be incorrect aswell....
[02:10:50] <sueastside> as it implies that the amount is countable....
[02:11:09] <sueastside> but does it matter?
[02:11:52] <sueastside> no one found actual proof of parallel verses yet, so should we argue about the correctness of the meaning of the word?
[02:12:45] <sueastside> or is the correctness important for the definition which in turn could provide actual proof?
[02:13:08] <iceeey> I'm just going to cut off your monologue right here so you don't look quite as crazy
[02:13:18] <sueastside> bastard!
[02:13:42] <sueastside> oh well really bed time then...
[02:13:52] <sueastside> or not...
[02:14:30] * sueastside flips a coin
[02:15:15] * sueastside waits for the gravity to take effect...
[02:15:52] * sueastside waits
[02:16:02] * iceeey waits in suspense
[02:16:04] * sueastside waits some more
[02:16:33] <iceeey> i don't know what planet you're on or what altitude you are at, but a coin usually falls much quicker than that
[02:16:46] * sueastside watches surprised when the coin gets sucked into another dimension.
[02:17:03] <sueastside> damn it, its undecided now :/
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[10:26:06] <CyaNox> morning
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[13:55:34] <Induane> sueastside ! :D
[13:55:43] <Induane> http://vaalnor.mine.nu/vaaloria.tar.gz
[13:57:56] <sueastside> Induane !! :D
[13:59:00] <sueastside> hmm only 46?
[13:59:08] <Induane> 46?
[13:59:18] <sueastside> mb
[13:59:32] <Induane> oh :D yea - trimmed out all the junk that wasn't needed
[13:59:36] <Induane> its the vaaloria.blend file
[13:59:40] <Induane> in the tar
[13:59:58] <Induane> apparantly there were alot of extra files and junk :)
[14:00:13] <sueastside> why not put it on the svn?
[14:05:29] <Induane> lol sorry it was a quickie job, plus there is still a capitalized file - and its all screwed up right now :( the lighting changes messed it up bigtime
[14:06:00] <Induane> both the cave and tunnels are not working right. I also removed all my flames, etc to redo them
[14:06:15] <sueastside> you should have commited it first before changing the lighting, then you could revert :D
[14:10:31] <Induane> Hmmm.... was a good idea :)
[14:10:46] <Induane> I have a backup coopy with the static lighting - thats not a big deal.
[14:11:00] <Induane> but I'd rather get dynamic lighting working properly
[14:11:08] <Induane> but there must be something to it that I don't fully understad
[14:11:19] <sueastside> yeah ill take a look at it, still downloading...
[14:13:11] <Induane> hehe at least its not still a 90 mb package :)
[14:13:50] <sueastside> you could have deleted those blend1 files too...
[14:15:16] <Induane> ow yea ...
[14:15:19] <Induane> didn't think of that
[14:16:23] <sueastside> Induane: still missing a texture, BridgeRails.png ?
[14:17:45] <sueastside> hmm no i guess i need to be in vaaloria.blend but whats landonly then?
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[15:14:10] <Induane> sueastside ! :D
[15:14:16] <Induane> sorrry home net lagged out lol
[15:14:20] <Induane> and I'm at work now
[15:14:25] <Induane> did that download work?
[15:17:22] <sueastside> yes, been at it for 30minutes now, seems to be a real bitch :/
[15:22:07] <Induane> :(
[15:24:11] <Induane> I can't figure out what could be wrong. I even re-exported the cave mesh into a stl file, deleted the old one, then re-imported
[15:24:25] <Induane> re uv mapped and re textured
[15:24:32] <Induane> just to see if it would work
[15:24:34] <Induane> and nothing
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[15:37:15] <iceeey> hi
[15:37:53] <sueastside> hi iceeey
[15:38:32] <iceeey> hi sueastside! OMG how r u? like what's up, G?
[15:39:23] <sueastside> F to the Y iceeey
[15:41:05] <iceeey> i don't follow
[15:41:42] <sueastside> me neither
[15:45:49] <Induane> Fun to the Yun?
[15:46:03] <Induane> Fummy to the Yummy!
[15:59:25] <sueastside> Induane: got a pic on how its supposed to look?
[16:01:12] <Induane> yea one sec
[16:01:27] * Induane finds his imageshack
[16:03:16] <Induane> http://vaalnor.mine.nu/Downloads/Video/waterfall.avi you can see it some in there and also this pic before I got your stream shader: http://img241.imageshack.us/img241/5572/fallsvk9.png
[16:03:44] <Induane> http://img218.imageshack.us/my.php?image=shot4lu8.png
[16:03:57] <Induane> http://img176.imageshack.us/my.php?image=shot5jx2.png
[16:04:03] <sueastside> i meant the tunnels
[16:08:21] <Induane> ohhh yea :D one sec
[16:08:54] <Induane> Hmmm I thought I did
[16:08:58] <Induane> well... :(
[16:09:15] <Induane> If you can get the lighting to work right I can set it up
[16:09:19] <Induane> but you have a good artistic eye
[16:11:32] <Induane> I trust your discretion
[16:34:38] <sueastside> Induane: is the tunnel supposed to be soo big? its like 8meters high or something...
[16:34:56] <Induane> well I did make it too large
[16:35:05] <Induane> but hadn't gone through the process of scaling then redoing hte portals
[16:37:16] <sueastside> seems to be a combination of things(great!! wiii :) ) but getting closer http://hellemans.cyanox.nl/hell/dumps/tunnel1.JPG
[16:40:47] <Induane> ohh I need to fix the uvmapping too - I kinda redid it in case that was the issue
[16:40:51] <Induane> but yea - looking good
[16:41:04] <Induane> what things went wrong btw? Where did I screw up?
[16:41:07] <Induane> I don't want to repeat it
[16:44:21] <sueastside> its mostly CS fault, but biggest problem was the localshadows tag, that needs to be set to true, seems the std shader really wants the vertex color information that that tag generates...
[16:45:20] <sueastside> (might be just me but i dont see a PPL light shader WITHOUT normalmap in CS)
[16:46:21] <Induane> I was planning on using parallax mapping there later on
[16:46:27] <Induane> but wanted to sort out lighting issues there first
[16:48:44] <sueastside> the parallax shader should just work without changing anything (perhaps just fix the object centers as it might be lightculled, but thats it)
[16:52:12] <Induane> Ok
[17:16:51] <Induane> can I add ambient sounds to the world files? and sounds that play as I get close to items?
[17:19:08] <sueastside> yes
[17:36:46] <Induane> Ahh and b2cs allows this? Awsome
[17:36:53] <Induane> I need to start and record some fires then
[17:50:57] <sueastside> Induane: and btw learn how to use alt+d, all your lanterns are all seperate meshes jeez factories man! :D (converting now)
[17:55:23] <Induane> lol sorry
[17:59:25] <Induane> it was done in a newbier time
[18:30:55] <JohnTitor> SVN--> sueastside commited r26 to peragro_art with log message: sueastside added Vaaloria. (+0, -0).
[18:31:00] <sueastside> Induane: changed the tunnels: -RL to diffuse -pplshader for materials - split the tunnel for performance - split the poles for performance - added max renderdistance to poles/tunnelparts/particles - changed light distances - removed lots of lights - changed all laterns to use the same factory -...
[18:32:11] <JohnTitor> SVN--> sueastside commited r27 to peragro_art with log message: sueastside did more work on the canopy town house concept. (+0, -0).
[18:57:43] <Induane> sueastside :D thanks
[18:57:56] <Induane> did you get the cave to light up correctly too?
[18:58:18] <Induane> I'll do a checkout tonight and do more work. I need to just start saving my work and then committing it
[18:58:23] <Induane> commit*
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[19:15:04] <DragonRift> hey hey hey!
[19:15:06] <DragonRift> :)
[19:16:11] <Induane> Hey :)
[19:16:24] <Induane> Did your guy UltraX get his animation exporting working?
[19:16:26] <DragonRift> hi Induane
[19:16:30] <Induane> Seemed like he was on the right path
[19:16:33] <DragonRift> dunno
[19:16:36] <DragonRift> just woke up
[19:16:43] <Induane> You sound chipper today - is it the new vid cards?
[19:16:44] <Induane> :)
[19:16:54] <DragonRift> obi almost has AQmbient Occlusion working tho
[19:17:02] <DragonRift> Ambient
[19:17:22] <DragonRift> new disk calculated dynamic lighting
[19:18:45] <DragonRift> I sure did
[19:18:46] <DragonRift> :)
[19:18:53] <Induane> Sounds like fun :)
[19:19:07] <DragonRift> need a bigger PSU though
[19:19:14] <DragonRift> had to DISABLE SLI mode on the ram
[19:19:49] <DragonRift> I have special SLI ready ram
[19:19:59] <Induane> best I got here is a 800 watt psu
[19:20:04] <DragonRift> my video board and ram are all made by NVidia
[19:20:07] <Induane> hehe and it runs my pc :)
[19:20:12] <Induane> Nvidia makes great stuff
[19:20:22] <DragonRift> Zalman fans
[19:20:39] <DragonRift> NVidia is pretty high end though
[19:21:15] <DragonRift> like there boards and ram are made for performance inthusiasts
[19:23:41] <Induane> the nforce chipsets are excellent
[19:23:55] <DragonRift> I agree
[19:24:21] <DragonRift> I have the EVGA Vnforce Board
[19:24:26] <DragonRift> NForce*
[19:24:37] <DragonRift> its like a 350$ board
[19:25:06] <DragonRift> http://www.tigerdirect.ca/applications/SearchTools/item-details.asp?EdpNo=2573809&Tab=0&NoMapp=0
[19:25:33] <DragonRift> NForce 680i chipset
[19:26:09] <Induane> looks awsome
[19:26:40] <Induane> I just found a new pc at work I consider taking home :D dual 2.6 ghz xeon's + pci express and onboard scsi & sata
[19:26:50] <DragonRift> http://www.tigerdirect.ca/applications/SearchTools/item-details.asp?EdpNo=2701646&CatId=2370
[19:26:52] <DragonRift> thats my ram
[19:26:56] <Induane> havn't opened checked the brand yet though
[19:27:33] <Induane> nice
[19:27:40] <Induane> seems like it would all work well together
[19:28:00] <DragonRift> that and SLI 8800 GTS 640 MB
[19:28:13] <DragonRift> with a Intel core 2 Quad 2.88 ghz
[19:28:49] <DragonRift> V Powerful
[19:29:05] <Induane> the core2 is a great chip
[19:29:12] <Induane> should give amd a run for their money for a bit
[19:29:24] <Induane> and we'll all get more awsome processors :)
[19:30:09] <DragonRift> I hate AMD
[19:30:11] <DragonRift> no offense
[19:30:21] <DragonRift> last 3 I owned exploded on me
[19:31:07] <DragonRift> like yes, there probly a good processor, I just hate them
[19:31:37] <DragonRift> at least when I get a Intel its Guarenteed to be stable and fast
[19:32:04] <DragonRift> the core 2 quad runs cold
[19:32:07] <DragonRift> 37 degrees idle
[19:32:11] <DragonRift> 55 at 100%
[19:32:41] <Induane> lol its so weird :D My 2 amd pc's are hte only ones I havn't replaced the processor in. I'm now on my 4th P4 which I am fortunate to have an abundant supply of here at work
[19:33:51] <Induane> otherwise those pc's would have been retired
[19:34:29] <DragonRift> Induane: when we are done our upgrades, CS will be competeing with Crysis graphicly
[19:35:24] <Induane> How long till you submit your patches back into the main CS tree?
[19:35:57] <DragonRift> we don't need to submit patches, we have SVN access
[19:35:58] <DragonRift> :)
[19:36:08] <DragonRift> we can just commit
[19:36:09] <DragonRift> p
[19:36:12] <DragonRift> :p
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[19:36:56] <DragonRift> 2 of my devs have write access to CS SVN
[19:37:11] <Induane> Thats what I meant - how often is this new coding is going directly to CS and how much are you just working on locally to submit later?
[19:37:18] <Induane> or is all of this going straight into CS
[19:37:19] <Induane> ?
[19:37:21] <DragonRift> when its stable
[19:37:38] <Induane> :D
[19:37:40] <DragonRift> every couple months we port our changes back
[19:37:49] <Induane> thats cool
[19:37:53] <DragonRift> since we use our own SVN
[19:37:56] <Induane> Ugg .. bathroom
[19:38:01] <DragonRift> lol
[19:38:01] <DragonRift> k
[19:38:19] <Induane> pizza + more pizza + pop = URGENT
[19:39:06] <DragonRift> were adding the ability to read the GPU buffer
[19:39:07] <DragonRift> from CS
[19:46:35] Ind|Poo changed nick to: Induane
[19:46:45] <Induane> Why is that useful?
[19:47:14] <DragonRift> many quaphical features we are making require this
[19:47:19] <DragonRift> graphical
[19:51:19] <Induane> It sounds interesting but I don't know enough about i
[19:51:21] <Induane> it*
[19:54:12] <sueastside> Induane: its faster then normal r2t(using the framebuffer) since you avoid copying the texture to system memory, so if you bind these buffers (fbo) correctly you can access them as textures in the shader, and no need to transfer them over the agp/pcie bus...
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[19:56:39] <sueastside> http://209.85.129.104/search?q=cache:QLT78srDYwoJ:download.nvidia.com/developer/presentations/2005/GDC/OpenGL_Day/OpenGL_FrameBuffer_Object.pdf+frame+buffer+object&hl=en&ct=clnk&cd=2&client=firefox-a
[19:58:05] <Induane> Hey thats cool
[20:01:44] <sueastside> Induane: nice background info!
[20:03:42] <sueastside> wow need to remember buttresses, gives some nice stuff on google images :O
[20:04:11] <Induane> Ohh you read my wiki changes?
[20:04:34] <sueastside> no i read your mind :P
[20:04:35] <Induane> Still stuff to fill in - but it will all make more sense when I finish the map
[20:17:02] <Induane> hey -
[20:17:08] * Induane dons an aluminum foil hat
[20:25:39] <DragonRift> sueastside: think u can rough together the Indirect Lighting Shader for obi?
[20:27:12] <Induane> obi ?
[20:28:13] <sueastside> Induane: its ibo but spelled backwards...
[20:31:28] <DragonRift> :p
[20:31:44] <DragonRift> sueastside: I mean for Obi_1
[20:32:05] <sueastside> i know what you meant
[20:32:30] <DragonRift> kk
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[23:21:16] <Induane> see ya all :D works over