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[01:21:34] <chuangzu> sueastside do you want that copy of wow or not?
[01:21:53] <sueastside> why?
[01:22:00] <chuangzu> research
[01:22:09] <sueastside> nah
[01:22:21] <chuangzu> dude
[01:22:33] <chuangzu> its the no1 mega selling game of mmorpgs
[01:22:48] <chuangzu> i got a extra copy, you sure?
[01:23:03] <sueastside> its still sucks :P
[01:23:16] <chuangzu> yeah but you aint even played it
[01:23:29] <chuangzu> you and some granny on siberia are the only ones
[01:23:32] <sueastside> how said i didnt?
[01:23:38] <chuangzu> oh, ok
[01:23:41] <chuangzu> np
[01:24:10] <sueastside> i dare you, name a game i havent played :P
[01:24:24] <chuangzu> giants:citizen kabuto
[01:24:41] <chuangzu> AHA
[01:25:07] <thebolt> i haven't played wow, and i refuse to do so
[01:25:12] <sueastside> damn it!
[01:25:18] <chuangzu> hehe
[01:25:29] <chuangzu> thebolt what are you doing in here?
[01:25:56] <sueastside> hes part of the team fool
[01:26:15] <Induane> :D
[01:26:19] <chuangzu> ic
[01:26:29] <Induane> sueastside you can edit the multires meshes in sculpt mode :D
[01:26:36] <Induane> it rocsk
[01:26:38] <Induane> rocks*
[01:26:44] <Induane> scrubs rocks
[01:26:48] <sueastside> Induane: as in add new faces etc?
[01:27:14] <thebolt> chuangzu: i am coding stuff ;)
[01:27:16] <Induane> I'm not suer how sculpt does it but I can do extrude like stuff and stuff
[01:27:26] <Induane> just use add mode
[01:27:29] <sueastside> oh cool
[01:27:33] <chuangzu> coding what?
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[01:28:39] <chuangzu> caedes too? crikey
[01:29:04] <Induane> its scuplty extrude so not so good with squarish stuff but I can draw and add and draw and add :)
[01:29:13] <thebolt> chuangzu: atm, python integration stuff
[01:29:16] <sueastside> Induane: seen that movie with the chains on the blender site? looks very handy :)
[01:29:28] <chuangzu> well i'm impressed
[01:29:33] <josePhoenix> chains?
[01:29:59] <sueastside> josePhoenix: yeah its under features modifier stack or something...
[01:30:14] <sueastside> cant seem to access the site right now :s
[01:30:50] <chuangzu> i was under the impression you guys were in the rarified upper startosphere of coding and here you are getting down and dirty with a real game
[01:31:05] <chuangzu> rispec
[01:31:16] * chuangzu bows
[01:31:36] <sueastside> now move along nothing to spy on here....
[01:32:16] <chuangzu> you got stuff to hide?
[01:32:43] * sueastside covers herself up
[01:32:44] <chuangzu> interesting...
[01:32:46] <sueastside> ofcourse!
[01:34:09] <chuangzu> you forget i have met your sublime majesty in the FLESH
[01:34:42] <sueastside> i know, just trying to hold up the facade :)
[01:35:35] <chuangzu> you got some crazy ideas, i like that
[01:35:52] <sueastside> me?
[01:36:00] <chuangzu> but if you really want me to go..
[01:36:05] * chuangzu sniffs
[01:36:15] <chuangzu> i'll go :~(
[01:36:17] <sueastside> which ideas?
[01:36:30] <chuangzu> that would be telling
[01:37:01] <sueastside> speak in code...
[01:38:23] <chuangzu> §Œ???P? ??
[01:38:27] <chuangzu> oops
[01:38:52] <sueastside> ah yes, forgot about that one...
[01:40:14] <chuangzu> Ðð¢¿þ
[01:40:32] <chuangzu> is what i meant
[01:41:03] <sueastside> hmm what does þ stand for again?
[01:41:15] <chuangzu> are u guys implementing this new shiny water?
[01:41:32] <sueastside> new?
[01:41:49] <thebolt> time to sleep.. didn't quite make it to where i wanted for today, but oh well :/
[01:41:51] <chuangzu> yeap i think there's anew reflective water texture
[01:41:59] <sueastside> night thebolt|zzz
[01:42:03] <chuangzu> nn
[01:42:18] <sueastside> chuangzu: the fresnel water? no thats dentoid...
[01:42:40] <chuangzu> what u think of dragonrifts volumetric clouds, ambient occlusion paging terrain etc?
[01:43:05] <chuangzu> gonna try any of that?
[01:43:12] <josePhoenix> http://www.youtube.com/watch?v=KyLqUf4cdwc :D
[01:43:21] <sueastside> needs work, wrote the shader, SoC branch i havent tried yet...
[01:43:40] <thebolt|zzz> chuangzu: the paging terrain isn't "his".. it is the SoC code basically.. and i am working on bringing that into mainline in CS
[01:45:13] <sueastside> josePhoenix: theres a funnier one, someone writing a letter to this mother or something...
[01:45:46] <josePhoenix> hmmm
[01:45:55] <josePhoenix> where would I learn about what paging terrain is?
[01:46:02] <sueastside> google?
[01:46:10] <chuangzu> terraini
[01:46:10] * josePhoenix is googling
[01:46:19] <josePhoenix> first result is a post by dragonrift :P
[01:46:28] <sueastside> rofl
[01:46:33] <chuangzu> its exactly what it sounds like josePhoenix
[01:47:43] <josePhoenix> that's not a very helpful or verbose description :P
[01:48:10] <thebolt|zzz> josePhoenix: the paging part isn't the important btw (as the paging implementation isn't the smartest around ;)
[01:48:19] <thebolt|zzz> the important is the layout of the new terrain system that allows paging
[01:48:25] <sueastside> josePhoenix: its a way to allow big terrain my dividing it in chunks and loading only several at a time...
[01:49:10] <josePhoenix> sueastside, so you could load the chunks as you go and not encounter loading delays? (unless you're moving fast, or it loads slowly)
[01:50:02] <sueastside> yes, although that require some threading, loading the new chunks in the background, dont think its there yet, could be wrong...
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[01:54:03] <sueastside> OH GOD JUST TYPE THE DAMN THING!!!
[02:00:29] <Induane> lol!@
[02:20:48] <sueastside> i guess ill go to bed too, before my eyes fall out...
[02:21:21] <iceeey> yay!
[02:21:31] <sueastside> fudge you!
[02:21:42] * iceeey tucks in sueastside
[02:22:01] <sueastside> arrg not soo tight, cant breath!!!
[02:23:23] <sueastside> Induane: watch your back and keep that ax on standby, i dont fall for his trick, iceeey is evil !!
[02:23:43] <sueastside> s/i/and
[02:25:07] <josePhoenix> Red Dwarf!
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[13:00:28] * Induane hugs sueastside
[13:00:33] <thebolt> hi Induane
[13:00:37] <sueastside> hey hey
[13:01:02] <Induane> hey thebolt
[13:01:03] <Induane> :D
[13:01:09] <Induane> sadly
[13:01:09] * sueastside puts his boot in Induane's face and pushes Induane of him
[13:01:14] <Induane> I have to go to work to day
[13:01:19] <Induane> today
[13:01:22] <Induane> hey!
[13:01:24] <Induane> no need to butt in
[13:01:25] <Induane> :)
[13:01:45] <sueastside> well i have to go work now and i dont even get paid...
[13:01:58] <sueastside> damn parents!
[13:02:07] <thebolt> oh ?
[13:02:33] <thebolt> i have to study some more after lunch.. mechanics yay :)
[13:02:34] <sueastside> waking me up soo early, its hardly 1pm :/
[13:02:40] <Induane> hehehe
[13:02:40] <sueastside> gtg
[13:02:43] <Induane> its 6 am here
[13:02:44] <Induane> :)
[13:02:45] <Induane> ditto
[13:02:46] <Induane> :D
[13:02:48] <Induane> take care guys!
[13:06:09] <sueastside> wo already back, forgot to get dressed :D
[13:06:45] <thebolt> :P
[13:07:20] <sueastside> later
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[15:36:46] <Ind|Work> hey
[15:40:51] <Ind|Work> A friend of mine liked the stuff he read about Peragro alot so he wrote a short story to take place in the settings. I added a Tales section to the storyline section and I'm thinking that maybe if expanded eventually these could be in some of the books ingame - a good way of collecting content for ingame eventually
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[16:38:21] <sueastside> Ind|Work: nice
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[18:01:19] <iceeey> hi
[18:01:28] <sueastside> hey iceeey
[18:01:35] <Ind|Work> hey
[18:01:38] * Ind|Work huggles iceeey
[18:08:22] * genjix smuggles Ind|Work
[18:12:10] <sueastside> genjix: Ind|Work is illegal?
[18:15:06] <Ind|Work> illegal?
[18:15:09] <Ind|Work> ohh
[18:15:29] <sueastside> why else would he smuggle you?
[18:16:07] <Ind|Work> oh
[18:16:13] <Ind|Work> good question
[18:16:20] <genjix> ah, didn't think about this. In my head smuggle was a cute way of saying smother.
[18:16:49] <DragonRift> morning
[18:17:06] <sueastside> AAAAAA RUN !!!
[18:17:41] * sueastside acts like a lemming and runs of a cliff
[18:18:01] <DragonRift> lol
[18:18:31] <DragonRift> customalloc.h is missing in cs and obi is not here
[18:18:32] <DragonRift> :s
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[20:17:39] * Ind|Work slaps PK into making the server run on linux
[20:17:40] <Ind|Work> ;)
[20:18:28] <sueastside> Ind|Work: will soon be a new server, the old one is deprecated :)
[20:19:25] <PK> what? :O
[20:19:28] <PK> :-P
[20:19:37] <PK> well, new entity stuff at least
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[22:15:59] <JohnTitor> SVN--> thebolt commited r570 to peragro_src with log message: - Marten fixed the threadless creation and scheduling functions. (+281, -429).
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[23:20:48] <JohnTitor> SVN--> iceeey commited r571 to peragro_src with log message: Made some fixes to compile on GCC., Removed old pythoninit.cpp., (+5, -47).
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[23:29:56] <sueastside> Ind|Work: shouldnt you go like wiii, works over, going home?
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[23:30:14] <sueastside> wb caedes
[23:30:37] <caedes> thx :)
[23:32:37] <Rolenun> hey caedes :)
[23:32:48] <caedes> hi Rolenun
[23:33:44] <Ind|Work> works over wiiiiiiiiiiiiiiiiiiiiiiiiiiiii
[23:33:49] <Ind|Work> that better sueastside ?
[23:33:50] <Ind|Work> :D
[23:33:53] <Ind|Work> take care guys!
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