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[10:01:16] <greenlion> hi! is there guide on compiling peragro somewhere?
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[10:12:29] <greenlion> I'm getting many "error: ‘CEGUI::CEGUI’ has not been declared". what could it be?
[10:13:24] <thebolt> greenlion: no, don't think there is any guide (not much docs at all ;)
[10:13:37] <thebolt> and that is probably due to it not finding CEGUI include files
[10:18:12] <greenlion> I have includes in /usr/local/include/CEGUI and it use -I/usr/local/include/CEGUI flag...
[10:54:11] * greenlion will make 'rm -rf peragro' soon
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[12:16:34] <greenlion> client says "WARNING! Suspicious: object with tag 'iEngine' does not implement interface 'iEngine'! WARNING: failed to initialize plugin 'cel.physicallayer'" and then makes segfault... any ways to solve it?
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[12:54:42] <sueastside> greenlion: that first warning sounds like you have old CS files lying around, the second that the CEL physicallayer plugin wasnt found...
[12:55:33] <greenlion> about second, when not found it write "not found".
[12:55:47] <greenlion> what version of CS/CEL should I use ?
[12:57:24] <sueastside> svn head was used with it, but its been a while since we touched that code, recent efforts been going to the newentity branch although thats far from complete...
[12:58:07] <greenlion> will stable version 1.0.1 of CS be ok ?
[12:58:34] <sueastside> i think so yes
[12:59:03] <sueastside> dont take my word on it though :)
[12:59:25] <greenlion> later I was compiling with 1.0. I will 1.0.1 then... :)
[13:08:54] <sueastside> sorry for the lack of help, sunday, not much people here :s
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[14:06:01] <greenlion> and now I have "Shader /shader/std_lighting.xml not available... Unable to open shader file '/shader/uvanim/uvanim.xml'!" errors...
[14:10:23] <greenlion> now only "Unable to open shader file '/shader/uvanim/uvanim.xml'!" left
[15:20:33] <greenlion> so, what is uvanim and where to find it? :)
[15:21:00] thebolt|away changed nick to: thebolt
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[15:29:52] <greenlion> why there are no Jamfile in src/client/environment/sky ? client is saying "undefined symbol: _ZN6SkyMGRC1Ev" now...
[15:30:40] <sueastside> greenlion: http://crystal.svn.sourceforge.net/viewvc/crystal/CS/trunk/data/shader/uvanim/
[15:31:18] <sueastside> thebolt: 1.0.1 is how old? shouldnt that shader be there aswell?
[15:34:13] <thebolt> sueastside: 1.0.1 is not old at all.. however a number of things were excluded/not added to 1.0 branch due to us feeling they were not mature for release.. let me check
[15:35:01] <thebolt> hm, uvanim is not in the release..
[15:35:27] <thebolt> probably it was added to trunk after 1.0 was branched off
[15:35:47] <thebolt> and nobody ever notified us (and we didn't think about it ourselves) as a stable and tested component for release ;)
[15:35:48] <sueastside> is that already 4 months ago? time flies :)
[15:36:01] <thebolt> yes.. yes :)
[15:38:38] <sueastside> thebolt: can you include all files in a dir, with a jamline? i know of ConCatDirs, but that isnt recursive right?
[15:38:52] <sueastside> greenlion: How did you solve the cegui problem?
[15:41:47] <thebolt> sueastside: Wildcard
[15:46:01] <sueastside> thebolt: i meant files and dirs like https://cyanox.nl/peragro/trunk/src/client/environment/sky/
[15:51:28] * Ind|Shower hugs sueastside
[15:51:44] <sueastside> AAARRRGGG put on some clothes first!!!
[15:52:06] Ind|Shower changed nick to: Induane
[15:52:09] <Induane> that better?
[15:52:47] <thebolt> sueastside: compine concatdirs and wildcard
[15:52:49] <sueastside> i wouldnt call a single sock, clothes, but yeah fine...
[15:52:55] <thebolt> sueastside: basically one wildcard per directory
[15:53:00] <thebolt> hey Induane
[15:53:19] <thebolt> sueastside: so you have like Plugin blah : [ Wildcard [.. }
[15:53:24] <thebolt> Wildcard [.. ]
[15:53:30] <thebolt> Wildcard [..] ] ;
[15:53:54] <sueastside> thebolt: well, yeah, but question was if there was something like it but recursive, so i wouldnt have to do all those lines :)
[15:54:04] <Induane> I had a dream last night where I was reading a post where someone was listing all of my acomplishment in the PlaneShift community. Except it was all photo's of old cheese dip and chips
[15:54:10] <thebolt> don't think so
[15:54:15] <Induane> what could it mean?
[15:54:52] <sueastside> Induane: PS community are assholes that wrongly critise everything and ... you were really really hungry?
[15:55:00] <Induane> lol
[15:55:06] <Induane> The community isn't so bad its the management
[15:55:13] <Induane> lol but yea cheese dip sounds really good
[15:55:39] <Induane> I'm applying for my passport this week
[15:56:37] <thebolt> is that a big thing around there? ;)
[15:56:37] <sueastside> omg hes really coming!
[15:56:56] <Induane> well its step one - step two is starting my plane ticket money jar
[15:56:56] <Induane> lol
[16:00:14] <JohnTitor> SVN--> sueastside commited r577 to peragro_src with log message: sueastside updated the skymanager jamfile. (+9, -0).
[16:00:27] <sueastside> there you go greenlion
[16:01:39] <Induane> has anyone solved the cegui problem
[16:01:46] <Induane> ?
[16:02:00] <sueastside> Induane: greenlion seems to get passed it, but didnt answer yet how :)
[16:02:07] <Induane> k
[16:03:40] <greenlion> I don't remember how I solved it :)
[16:03:57] <Induane> lol
[16:04:02] <greenlion> I changed sources somewhere :)
[16:04:02] <Induane> thanks! ;)
[16:04:22] <Induane> ahh so they were messed up a bit - probably all sueastside's fault
[16:04:24] <Induane> ;)
[16:05:14] <sueastside> bbl
[16:05:57] <greenlion> here is diff http://rafb.net/p/5bygHd12.html
[16:07:44] <Induane> thanks
[16:08:24] <greenlion> I'm using CS/CEL 1.0.1 version with 'shader/uvanim' from head...
[16:08:49] <Induane> I forget the command to apply a diff... patch blah blah
[16:09:25] <greenlion> man patch
[16:09:32] <Induane> roger
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[16:11:00] <greenlion> erm, after sueastside's update I'm getting many warnings like "unknown rule sky/skymanager.cpp" from jam
[16:21:29] <greenlion> grrr.... in src/client/environment/Jamfile was excess semicolons
[16:23:37] <greenlion> client is working \o/
[16:25:21] <sueastside> greenlion: whoops, what did you change?
[16:26:14] <sueastside> oh nvm, stupid me!
[16:26:28] <greenlion> semicolons is needed only in last "[ Wildcard [ ConcatDirs .."
[16:26:56] <JohnTitor> SVN--> sueastside commited r578 to peragro_src with log message: sueastside updated the skymanager jamfile. (+9, -9).
[16:27:27] <sueastside> i should pay more attention when i copy paste :)
[16:27:58] <greenlion> :)
[16:29:24] <greenlion> haha. Segmentation Fault
[16:30:08] <JohnTitor> SVN--> PTServerSystem commited r579 to peragro_src with log message: Automated MSVC project file regeneration. (+441, -0).
[16:36:10] <greenlion> segfault happens in Client::OnMouseDown () just after world loaded
[16:38:15] <sueastside> brb f00d
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[16:41:05] <Induane> lol
[16:41:06] <Induane> food
[16:41:08] <Induane> no way
[16:41:21] <Induane> its never more imortant than fixing compile problems right NOW!
[16:41:56] <greenlion> compiling problems. heh. it's compiling but not working :)
[16:45:17] <greenlion> ow, it's loaded
[16:45:35] <greenlion> why my knight is going somewhere by itself?..
[16:46:19] <Induane> lol
[16:50:05] <greenlion> why it's so dark here?
[16:51:35] <sueastside> Well God, yours truley, made a boo boo, he placed 3 moons but no sun, so theres no light at all :P
[16:51:37] <greenlion> whee, horses! :)
[16:52:22] <sueastside> gtg, same mortals i need to attend to, something about a flood, wasnt paying attention....
[16:54:49] <Induane> lol
[16:55:37] <greenlion> oh, nice, no segault on exitting :)
[16:56:58] <greenlion> is client understand --fullbright ?
[17:01:03] <greenlion> is it so hard to check on NULL pointer in src/client/client.cpp:667 ? :)
[17:01:52] <Induane> lol
[17:01:56] <Induane> I think I like greenlion
[17:02:06] <Induane> might as well start submitting patches ;)
[17:02:17] <Induane> I'm just art :( Don't know much about code
[17:10:25] <greenlion> I'd like to submit bugs but you don't have any bugtracker :)
[17:15:11] <CyaNox> greenlion: we have
[17:15:23] <CyaNox> greenlion: https://cyanox.nl/trac/peragro/
[17:24:54] <greenlion> oh, thanks :)
[17:59:44] <greenlion> is connecting to peragro.org server supposed to work?
[18:01:41] <CyaNox> greenlion: normally yes ... is it not working?
[18:02:19] <greenlion> nope, I'm sitting behind firewall. what ports needed to open?
[18:05:03] <CyaNox> iirc 12345
[18:05:30] <CyaNox> but I suspect there are some problems with the server atm
[18:06:23] <greenlion> turned off firewall on my comp - it starts to work :)
[18:06:40] <CyaNox> you sure?
[18:07:31] <greenlion> at least it allows to create account
[18:07:47] <CyaNox> hhhmmm
[18:07:59] <CyaNox> havent looked too closely to the server lately
[18:08:12] <CyaNox> it mostly is PK's work
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[18:08:17] <CyaNox> hi chuangzu
[18:08:30] <CyaNox> owh greenlion how did you hear about peragro?
[18:08:45] <greenlion> find with google :)
[18:08:51] <CyaNox> he he
[18:09:18] <CyaNox> what where you looking for?
[18:09:29] <greenlion> I'm playing PlaneShift. was looking is there any similar free/open games :)
[18:10:11] <CyaNox> well some may consider planeshift not that "free" or "open"
[18:10:42] <greenlion> yes, you are more open :)
[18:11:23] <CyaNox> indeed but there is not much to play in peragro tempus yet
[18:11:33] <greenlion> yeah :)
[18:11:50] <CyaNox> you can always help us improve that minor point
[18:11:51] <CyaNox> :p
[18:12:27] <greenlion> :)
[18:12:43] <CyaNox> so what is your expertise?
[18:15:12] <greenlion> no mark on art. too dark - can't don't see almost anything :)
[18:15:35] <greenlion> interface is awful :)
[18:18:17] <CyaNox> he he ... so what is your area of expertise? Maybe I can point you to some stuff you can work on or help us with.
[18:19:17] <greenlion> ah, mine. it's programming/testing :)
[18:20:04] <CyaNox> ah testing is always usefull ... but programming is what we need most atm
[18:23:29] * thebolt feels bad for the level of his activity atm :/
[18:23:58] <greenlion> and in what areas you need programming? may be any kind to TODO exists?
[18:24:59] <CyaNox> well thebolt and iceeey are working on entity related stuff.
[18:25:32] <CyaNox> so more or less all other things that need to be implemented are open todo items
[18:25:57] <CyaNox> owh thats another thing ... we don't really have a todo list
[18:26:10] <CyaNox> we should have but most of us here are too lazy to create one
[18:26:19] <CyaNox> they just work on what they want to work on.
[18:26:27] <CyaNox> Sooner or later that needs changing
[18:26:33] <CyaNox> preferably sooner
[18:26:53] <CyaNox> So you could help out there and create a todo list (possibly with help of Trac)
[18:27:11] <greenlion> hehe :)
[18:27:40] <CyaNox> (I was not really joking)
[18:29:43] <CyaNox> But your free to do whatever you want.
[18:29:47] <greenlion> to create todo you need to know atleast what is implemented. and i don't really know what is entity :)
[18:30:16] * CyaNox points to thebolt
[18:30:31] <greenlion> thebold is entity? :)
[18:30:38] <CyaNox> for example
[18:30:45] <greenlion> nice
[18:31:02] <CyaNox> but he also knows more about what it is then I do.
[18:33:14] <CyaNox> I do know for sure that AI is not yet implemented
[18:33:23] <CyaNox> nor is there a design for that yet
[18:33:37] <greenlion> do you need AI?
[18:33:57] <CyaNox> Also there was talk about using opentreelib for trees and such but well it stayed to talk only.
[18:34:02] <CyaNox> ofcourse we need AI
[18:34:19] <CyaNox> our NPC's need to be "alive" ...
[18:34:31] <greenlion> ah
[18:35:41] <CyaNox> another things is something related to how we would like our terrain and environment engine to work ... something iceeey and I mostly talked about.
[18:35:43] <greenlion> how are you going to be different from PS ?
[18:36:15] <CyaNox> PS is more or less static ... npc's are static ... terrain is static ... gameplay is static
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[18:36:39] <CyaNox> I prefere to see that all dynamic ... its a long way to go still but thats how I envision peragro.
[18:40:04] <greenlion> they are also going to have npcs with AI and dynamic world :)
[18:41:35] <CyaNox> well afaik their world will be static
[18:42:13] <CyaNox> If I'm recalling it right it will stay static
[18:42:47] <greenlion> http://www.planeshift.it/about.html: "features of the final product... Monsters and NPCs with good AI that produce game events. A world that evolves with or without player interaction."
[18:43:35] <greenlion> well, they already have NPCs that wander around :)
[18:43:43] <CyaNox> he he ... well from what I know from talads plans is that there is nothing scheduled like dynamic terrain.
[18:44:01] <CyaNox> we have a wandering npc too ... :p
[18:44:08] <sueastside> 2 even
[18:48:24] <greenlion> how are going to resolve conflicts if two players are making opposite actions: one opens door - another closes - ...
[18:49:48] <CyaNox> a lock
[18:50:21] <CyaNox> the first to perform the action will perform it and get a lock which in turn cancels the other players action.
[18:51:07] <CyaNox> and there is no such thing as that they do it exactly at the same time (well they might) but its never going to be processed at the same time.
[18:52:43] <greenlion> and what if other player do action after first player do? and close door in front of him every time he wants to get into building?
[18:53:22] <CyaNox> for that example we already implemented (iirc) a timeout on the door.
[18:53:29] <sueastside> consider it a challenge and make them fight it out :P
[18:54:42] <greenlion> and what, if I'm stronger then I can disallow everybody to get in some building? :)
[18:55:13] <sueastside> sure, claim it yours and make it our home :)
[18:55:18] <sueastside> *your
[18:56:08] <greenlion> hehe :)
[19:13:25] <greenlion> and now it seems that something happens with server...
[19:25:33] <CyaNox> can you elaborate on that something?
[19:31:21] <thebolt> hi guys
[19:31:30] <sueastside> hey again thebolt
[19:31:30] <CyaNox> hi thebolt
[19:31:55] <CyaNox> (owh and thebolt ... sueastside is a gal ... :p)
[19:33:56] <thebolt> oh, he is? ;)
[19:34:16] <CyaNox> yes he is
[19:35:04] <sueastside> CyaNox: So you dig blondes huh?
[19:39:12] <CyaNox> yeah kinda ... but your not my type ... sorry ... :D
[19:39:48] * thebolt prefers non-blondes;)
[19:41:24] <sueastside> thebolt: a sucker for redheads?
[19:41:55] <thebolt> more dark-haired / asian style ;)
[19:42:15] <sueastside> :)
[19:43:00] <CyaNox> so ... what about a peragro tempus todo list?
[19:43:31] <thebolt> hm, i think the "new everything" branch needs a bit more of work before it is worth to even do a todo.. :/
[19:43:43] <sueastside> asian: obedient, plays games and great food, what more do you need? :P
[19:44:29] <CyaNox> sueastside: sex
[19:44:54] <sueastside> CyaNox: i purposely left that out....
[19:45:23] <sueastside> thebolt: any more little tasks orso?
[19:45:35] <CyaNox> sueastside: Well I substituted your lack of insight with mine ... :p
[19:46:09] <thebolt> sueastside: hm.. right now i don't know.. but maybe by the end of the week i can have some
[19:46:29] <sueastside> CyaNox: its not lack of insight, im a gal, i dont talk about such subjects, im too shy for it!
[19:47:16] <sueastside> k
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[19:47:30] ChanServ sets mode: +o sueastside
[19:47:34] <thebolt> wb sueastside :)
[19:48:17] <CyaNox> actually girls talk more often about sex then guys
[19:48:27] <CyaNox> guys just imagine it more
[19:48:45] <CyaNox> did you know that every three minutes a guy thinks about sex?
[19:49:04] <thebolt> hehe, don't suprise me ;)
[19:49:38] <sueastside> ty
[19:51:53] <sueastside> ok, maybe if youre bored :)
[19:51:58] <CyaNox> he he ... come to think about sex ... the girls at my work recently developed an interrest in looking at the size of each males hands.
[19:52:13] <sueastside> talk about bored :D
[19:52:36] <CyaNox> It odly enough came from a theory that the size of the hand is related to the size of the penis.
[19:53:58] <sueastside> everyone knows its just the shoesize that counts....
[19:54:31] <thebolt> sueastside: you have size 52? ;)
[19:54:43] <CyaNox> both my hands and shoe size are larger then the average person ... :p
[19:55:32] <sueastside> no, but im part black, so you must multiply it with 1.2
[19:55:48] <CyaNox> girls don't have dicks
[19:56:02] <CyaNox> usually
[19:56:03] <sueastside> the shoesize you idiot
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[19:56:52] <sueastside> hey internetnightmar
[19:56:57] <CyaNox> hey josePhoenix
[19:57:28] <internetnightmar> Hello suestside
[19:57:41] internetnightmar changed nick to: INightmare
[19:57:53] <sueastside> wrong person CyaNox? :)
[19:58:06] <CyaNox> yeah my linked list was messed up
[19:58:32] <CyaNox> probably because of the 3 minute rule
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[20:10:01] <sueastside> yo ho DagWandelaar
[20:11:41] <CyaNox> he he ... my color algorithm actually makes the nickname greenlion ... green ... :p .... http://noxbot.org/irclogs/%23peragro/20070311.html
[20:12:08] <greenlion> :D
[20:17:06] <sueastside> its green here aswell...
[20:17:20] <CyaNox> grey here
[20:17:31] <sueastside> CyaNox: why does peabrain JohnTitor never log my exits?
[20:17:50] <CyaNox> because ...
[20:17:53] <CyaNox> no idea
[20:18:27] <CyaNox> I'm glad enough that it actually logs the text
[20:18:42] <CyaNox> because it is in a state that can be considered awfully broken
[20:18:58] <sueastside> but but my awesome quit messages! all lost!! :s
[20:19:02] <Induane> hrm applied greenlion's patch to the gui ccp files and it does a bit more... :_
[20:19:09] <Induane> :D
[20:19:12] <Induane> almost compilesish now
[20:19:15] <CyaNox> sueastside: not really ... I have private logs aswell ... :p
[20:19:40] <DagWandelaar> hey sueastside and others :w
[20:21:55] <Induane> http://rafb.net/p/2fWvde49.nln.html this mean anything to you anyone?
[20:22:11] <CyaNox> sueastside: http://cyanox.nl/sueastside_quit.txt
[20:22:35] <sueastside> CyaNox: LOOOL
[20:23:25] <CyaNox> sueastside: satisfied?
[20:23:33] <sueastside> very :)
[20:23:42] <Induane> hey DogWandelaar
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[20:24:15] <sueastside> Induane: no, an 'a' == daywalker
[20:24:18] <sueastside> genjix: !!
[20:24:54] <Induane> lol
[20:25:08] <genjix> hello sueastside :D
[20:25:31] <DagWandelaar> xD
[20:26:08] <CyaNox> owh sueastside ... it actually also includes quit messages where your nick is mentioned ... :p
[20:28:32] <sueastside> "Peragro Tempus brought to you by Palmoral sun block, remember if it isn't Palmoral, you're gonna get cancer!" :)
[20:31:25] <sueastside> "Unpack Rachel and get out the puncture repair kit!" got to love inflate women jokes...
[20:31:28] <CyaNox> sueastside: ok now it are only tour quit messages
[20:32:12] <sueastside> id expected more though, must have been slacking, or it only goes back so far...
[20:34:12] <CyaNox> I could check how far back that goes
[20:34:41] <CyaNox> hhmmm just 12 dec 06
[20:34:49] <CyaNox> lemme see where my other logs are
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[20:35:22] <sueastside> hey chuangzu
[20:40:19] <CyaNox> sueastside: ok got some more logs ...
[20:41:07] <CyaNox> I might have some more logs somewhere else still but this is approx from jan06-nov06 and dec06-now.
[20:42:18] <sueastside> "CyaNox rocks!" LOL what was i thinking!
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[21:26:25] <greenlion> Induane, in src/client/console/Jamfile I also changed "ExternalLibs client-console : CRYSTAL CEL ;" to "ExternalLibs client-console : CRYSTAL CEGUI CEL ;". this should fix some errors.
[21:59:11] <greenlion> have to go. bye all
[21:59:36] <Induane> see ya!
[22:00:06] <sueastside> cu
[22:00:09] <genjix> BYE!
[22:00:17] <genjix> :)
[22:01:08] greenlion has parted: "psEngine destroyed."
[22:05:16] thebolt|away changed nick to: thebolt
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[22:43:18] chuangzu has quit: Read error: 104 (Connection reset by peer)
[22:58:04] josePhoenix has joined #peragro
[23:11:23] showergirl changed nick to: sueastside
[23:11:28] <sueastside> hey josePhoenix
[23:13:15] <josePhoenix> hey
[23:13:33] <Induane> :)
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