[00:00:02] <Darker_Dreams> sueastside?
[00:00:29] <grendel28> how do u attack?
[00:00:35] <Vornne_> oh, so the big jump happened near sunset/rise? change realpergame to 1, it should be easier to see
[00:01:18] <Vornne_> grendel28: shift-RBM iirc, you can look in options, but it's definitely not done yet
[00:01:26] <Vornne_> might be lucky, and see a npc fall over, but no loot :(
[00:02:23] <recon69> Vornne_ : from what i rember of environmentmanager this is a hardcoded bit that adjusts the shader for sunset , when these values kick in would explain the jump in color
[00:03:31] <Vornne_> hmm, I coded envmgr with sue :) the shader does the color jump, the envmgr just inputs the time of day from the game clock
[00:03:59] <Rolenun> you helped code a plugin? :D
[00:04:52] <Vornne_> hmm, I don't know that it's really a plugin
[00:05:02] <Rolenun> let me rephrase....
[00:05:07] <Rolenun> you helped code in c++? :D
[00:05:26] <Rolenun> wtg Vornne_! \o/
[00:05:29] <Darker_Dreams> Vornne_; q1) is that a band-aid, or a fix? q2) is it in the repo with that?
[00:05:33] <Vornne_> :O
[00:05:57] <Vornne_> that's just to speed up time, so the sun goes around fast
[00:06:16] <sueastside> I stated several times that the sun position isn't quite correct, look at the sky ignoring the sun and youll see what i mean.
[00:06:29] <Vornne_> hmm, ok
[00:06:48] <Vornne_> but I still maintain the sky color change is a bit fast, in any case
[00:07:07] <Vornne_> even slowing the clock right down, it changes in one flash, no fading
[00:07:40] <Darker_Dreams> ok, that time I saw it, and it do a flash to the purple/black night sky.
[00:08:29] <Darker_Dreams> wait, sun position is managed separately from shader coloring?
[00:08:46] * Darker_Dreams coughs...
[00:08:52] <Darker_Dreams> you can see the sun through the ocean.
[00:09:30] <sueastside> if the earth had no land there, so could you in real life :P
[00:09:58] <Darker_Dreams> so what you're saying is we need more land under the water? :-p
[00:10:55] <sueastside> my biggest concern right now is getting to make the threaded loading work properly again, for anything else, make a ticket please
[00:11:13] * Darker_Dreams needs to sit down with Induane and make some fundamental modifications to the island based on in-game observation.
[00:11:33] <Darker_Dreams> what's broken with the loader?
[00:13:18] <sueastside> its slow as hell now
[00:14:43] <Vornne_> sueastside: not complaining seriously, just giving you a hard time :)
[00:15:04] <Darker_Dreams> I'm just noticing stuff.
[00:15:12] <Darker_Dreams> this is my first time in the game in months.
[00:15:52] <sueastside> Darker_Dreams: well good, but put them on trac :)
[00:17:53] <JohnTitor> [TRAC] darker_dreams: Ticket #78 (Sun is visible underwater) created (The sun remains visible through the ocean after it's set.) https://cyanox.nl/trac/peragro/ticket/78
[00:18:52] <JohnTitor> [TRAC] darker_dreams: Ticket #78 (Sun is visible underwater) updated (priority, component changed) https://cyanox.nl/trac/peragro/ticket/78#comment:1
[00:19:52] <sueastside> thanks
[00:21:48] <recon69> anyone know the name of the testmap before castle?
[00:21:55] <sueastside> flarge
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[00:23:42] <sueastside> night
[00:25:10] circeavalon_ changed nick to: circeavalon
[00:29:17] <Vornne_> sleep well sueastside
[00:29:55] <Darker_Dreams> g'night.
[00:35:11] <Vornne_> have a good sleep, Darker_Dreams
[00:35:25] <Darker_Dreams> I'm not leaving yet, I'm still in class.
[00:35:47] <Darker_Dreams> I was just following on with you saying good night to sueastside.
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[00:37:23] <Vornne_> oh! well delay that order
[00:38:17] <Rolenun> aye aye cap'n!
[00:38:24] <Darker_Dreams> heh.
[00:46:55] <JohnTitor> [TRAC] darker_dreams: Ticket #79 (Sunset is glitchy) created (* Sun approaches horizon.) https://cyanox.nl/trac/peragro/ticket/79
[00:47:58] <Darker_Dreams> alright, class is over.
[00:48:04] <Darker_Dreams> might be back later.
[00:48:07] <Darker_Dreams> bye.
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[01:01:10] <recon69> ok, stumped trying to get dynamic lights working, will have to try again. goodnight
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[01:08:00] <JohnTitor> SVN--> vornne commited r2202 to peragro_src with log message: Fix a little memory leak that caused an assertion fail in debug mode. (+1, -1).
[01:09:00] <Rolenun> wtg Vornne! :D
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[02:43:53] <iavramov> hey there
[02:44:01] <Darker_Dreams> hullo.
[02:45:08] <Rolenun> just some quick news from the home front. configure nearly works now :D
[02:45:22] <iavramov> hm? configure didn
[02:45:29] <Rolenun> with my project :P
[02:45:34] <iavramov> *didn't work before?
[02:45:36] <iavramov> kk
[02:45:39] <iavramov> heh
[02:45:54] * Darker_Dreams has no idea what they're talking about.
[02:45:57] <iavramov> congrats, then
[02:46:01] <Rolenun> cegui + jam
[02:46:25] <Rolenun> = \o/
[02:46:39] <Rolenun> thanks :)
[02:47:00] <Darker_Dreams> cegui cegui ce ce cegui cegui ce, cegui cegui ce ce cegui cegui gui...
[02:47:06] <Darker_Dreams> cegui jam.
[02:47:45] <Darker_Dreams> sorry, best thing I could come up with.
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[02:47:57] <Rolenun> Vornne! :D
[02:48:01] <iavramov> would work well with a soundtrack, DD
[02:48:05] <Darker_Dreams> I've heard everyone talk about cegui and jam... but no idea what they actually do.
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[02:48:19] <Rolenun> lol, you dont know what cegui does...
[02:48:25] <Darker_Dreams> so, cegui jam...
[02:48:27] <iavramov> we know enough to be able to tell you :)
[02:48:37] <Darker_Dreams> I assume it's got something to do with graphic user interfaces...
[02:48:40] <Darker_Dreams> :-p
[02:48:42] <Rolenun> lol
[02:48:49] <Rolenun> it IS the gui :D
[02:49:00] <iavramov> yes, that's all it is
[02:49:05] <iavramov> a toolkit for making guis
[02:49:10] <Darker_Dreams> iavramov; you have the technology, to build it faster, stronger, better?
[02:49:22] <Rolenun> cegui = Crazy Eddie's Graphical User Interface :D
[02:49:24] <Rakhun> pretty much everything in PT that isn't 3D :)
[02:49:36] <Darker_Dreams> heh,
[02:49:39] <Darker_Dreams> and what's jam?
[02:49:41] <iavramov> my technology atm is one of those mini-laptops, a tv with cable, and my cellphone
[02:49:53] <Rolenun> cegui inherently uses make for its build system. jam is a better mouse trap :D
[02:49:53] <Rakhun> Darker_Dreams: Just Another Make
[02:50:02] <Rakhun> (if you know what make is..)
[02:50:07] <Rolenun> :D
[02:50:10] <Darker_Dreams> aside from an excuse for me to make bad beatbox jokes.
[02:50:19] <Darker_Dreams> Rakhun; you get a prize.
[02:50:29] <Rolenun> heh, havent you heard me say jammy time before? :D
[02:50:34] <iavramov> :)
[02:50:38] <Darker_Dreams> I don't think so.
[02:50:42] <Rolenun> :/
[02:50:53] <Rolenun> I used to say it like every hour :D
[02:51:08] <Rolenun> back when I was writing build guides all the time hehe
[02:51:09] <Darker_Dreams> so, when using cegui you make (or) jam?
[02:51:22] <Rolenun> right now it only supports make, but yes.
[02:52:03] <Darker_Dreams> so if it only supports make, what do we use jam for, and what makes make not as good as jam?
[02:52:16] <Rolenun> introducing this level of jam support will add mac compatibility and msvc project support.
[02:52:23] <Darker_Dreams> (really wanted to find a way to make the word make cram into that sentence like 15 times)
[02:52:52] <Darker_Dreams> meh, who cares about macs...
[02:52:52] <iavramov> lol
[02:52:52] <Darker_Dreams> ;-)
[02:52:53] <Rolenun> no reason to reinvent the wheel just to support mac heh
[02:53:17] <Darker_Dreams> msvc?
[02:53:27] <Rolenun> and the windows users will love it because they'll finally be able to generate their beloved msvc files :D
[02:53:52] * Darker_Dreams is a windows user who has no idea what msvc files are.
[02:53:56] <iavramov> msvc = microsoft visual C
[02:54:03] <Rolenun> :D
[02:54:07] <Darker_Dreams> I was actually just decoding that.
[02:54:18] <Darker_Dreams> once tied to windows ms is microsoft...
[02:54:20] <Rolenun> sorry, I use way too many abbreviations hehe
[02:54:39] <Darker_Dreams> and suddenly vc started clicking the rusty tumblers.
[02:54:44] <Rolenun> lol
[02:55:17] * Darker_Dreams was a CS major... a decade ago.
[02:56:11] * Darker_Dreams could probably be a descent coder, if he was willing to spend the time relearning stuff.
[02:56:19] <iavramov> hehe
[02:56:22] <iavramov> probably
[02:56:36] * Darker_Dreams has coded more lines of BASIC than anything else though, so figures he's probably a little behind the tech curve.
[02:56:53] <Rolenun> lol!
[02:57:10] <Rolenun> I have a feeling you cant even see the curve from where you're sitting ;)
[02:58:09] <Darker_Dreams> seriously, though, who knew you could fill the memory of a TI calculator with a text based game that was, essentially, NetHack.
[02:58:36] <Darker_Dreams> not that I knew nethack existed at the time, it was just a way to ignore my algebra teacher.
[02:59:39] <Rolenun> lol
[02:59:53] <Darker_Dreams> hey, I can *see* the curve... I've played with java, visual basic, C, ... hell, some other stuff too.
[02:59:55] <Darker_Dreams> it's just been a while.
[03:01:16] <Darker_Dreams> my biggest barrier was that I couldn't afford my own access to the tools we were using at school. The time I could get with those tools at school had to go to projects I didn't care about, and I didn't have the programs to make and compile the stuff I wanted to do.
[03:03:04] <Darker_Dreams> and the open source community wasn't as easy to trip over then as it is now... and certainly didn't have the toys.
[03:03:19] <iavramov> I was about to ask :)
[03:03:58] <iavramov> well, it was a long time before you could use 3D graphics in linux
[03:04:57] <Darker_Dreams> heh. games, in linux? parish the thought.
[03:05:09] <Mononoke> :S
[03:05:23] <Darker_Dreams> when I went to college I got a dual boot machine- linux because I wanted to learn it, windows because I wanted to be able to run games.
[03:06:06] <Darker_Dreams> then, I had to use windows to write reports in a format I could use serious formatting in *and* get open on the school's computers...
[03:06:32] <Darker_Dreams> so, before long I realized I was wasting a good chunk of space on a linux boot I'd never gotten around to learning how to use.
[03:08:22] <Darker_Dreams> linux will win because the people who use it are willing to make the programs that work on it import and export whatever the newest microsoft format is as fast as possible- while Microsoft churns out new formats without opening their new programs up to read, say, .odt
[03:10:07] <Darker_Dreams> blah.
[03:10:11] * Darker_Dreams feels old.
[03:10:32] <Darker_Dreams> though, I think Rolenun might be one of the few people in the project older than I am.
[03:10:41] <iavramov> I probably am, too
[03:10:46] <iavramov> you
[03:10:55] <iavramov> you're 30ish, right?
[03:11:06] <Darker_Dreams> just shy. 28.
[03:11:25] <iavramov> yes, I've got you by a few years
[03:11:44] <Darker_Dreams> few, couple, few, I should call you pops?
[03:11:58] <iavramov> just turned 33
[03:12:18] <Rolenun> hey I'm not admitting my age. if I act like I'm young, I'll stay that way forever :D
[03:12:18] <Darker_Dreams> yeah, it's kinda weird.
[03:12:27] <Darker_Dreams> Induane's like, 25.
[03:12:38] <Darker_Dreams> sue's about the same...
[03:13:01] <Darker_Dreams> CyaNox... I forget, but I was surprised.
[03:13:25] <Darker_Dreams> Rolenun; didn't I catch you're on the other side of 30 though?
[03:13:37] * Rolenun runs away!
[03:13:41] <iavramov> hehe
[03:13:44] <Darker_Dreams> heh.
[03:14:07] <Darker_Dreams> Rakhun's just a baby...
[03:14:39] <Rolenun> actually, the biggest reason MS is going to lose has a very simple name...
[03:15:33] <Rolenun> Vista! :D
[03:15:34] <Darker_Dreams> nah, one crappy edition isn't going to kill MS.
[03:15:34] <Darker_Dreams> they've done crappy stuff for years without dying.
[03:15:34] <Rolenun> I absolutely died laughing when I saw the mac vs Vista ad that mac has been running :D
[03:15:36] <Darker_Dreams> god, which one?
[03:15:44] <iavramov> that one *is* funny
[03:15:47] <Rolenun> advertising vs fix Vista
[03:16:06] <iavramov> the one with the red button?
[03:16:30] <Rolenun> guy sits at the table pushing money into two piles. this goes to advertising, this goes to fixing Vista
[03:16:54] <Rolenun> the mountain of money is on advertising hehe
[03:17:06] <Rolenun> and there's a small pile for fixing Vista
[03:17:08] <Darker_Dreams> this one? http://www.youtube.com/watch?v=VuqZ8AqmLPY
[03:18:18] <Darker_Dreams> hrm, not finding that one.
[03:19:56] <Rolenun> really? it was quite funny :)
[03:20:13] <grendel28> lol 35 here ack
[03:20:46] <iavramov> :)
[03:21:21] <Rolenun> hey! I picked a topic they'd all love just to get em off the age thing! everyone keep searching youtube for the video! :D
[03:22:47] <iavramov> lol, but southpark is on, which hurts my youtubing capability
[03:22:54] <Darker_Dreams> oh, my lord; http://www.youtube.com/watch?v=x7PhJp3ciRQ&feature=related
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[03:34:41] <iavramov> I've seen that one, Darker_Dreams :D
[03:35:17] <Rolenun> http://www.youtube.com/watch?v=fVyTnTdijog
[03:36:00] <iavramov> this is the mac vs pc commercial I was talking about: http://www.youtube.com/watch?v=I5Icgmxg1fI
[03:36:12] <Darker_Dreams> just found that..
[03:36:22] <Rolenun> my sound card isnt hooked up.....I can watch the pictures though :D
[03:36:43] <Rolenun> I dont need sound to code build systems :D
[03:37:03] <iavramov> lol Rolenun, that's a good one
[03:37:07] <Rolenun> :D
[03:37:30] <iavramov> but the red button one doesn't show well without the words :(
[03:37:37] <Rolenun> that's ok, I remember it :D
[03:38:04] <Rolenun> I love those commercials. they'd be enough to talk me into buying a mac (and have hehe)
[03:38:16] <Darker_Dreams> wow.
[03:38:40] <Rolenun> I just have too many computers to have any place to put it :D
[03:38:48] <Rolenun> so I am waiting till one dies :D
[03:38:53] <iavramov> I'd almost be tempted to buy that thin mac
[03:38:53] <grendel29> ive made my bread and butter as a SM focused project manager for about 13 years now.. but MAN the best possible windows machien you can buy is a mac.. gods honest truth
[03:39:10] <Rolenun> yep. I was looking at putting bootcamp on it ;)
[03:39:12] <grendel29> originally i tried one out for a client who wanted 600 imacs with windows installed
[03:39:33] <grendel29> but when i got it home and played with osx.. it was like the best parts of linux and windows mixed with pamela andersons home phone number
[03:39:39] <Rolenun> lol
[03:39:57] <grendel29> (MS focused proj mgr. sory)
[03:40:20] <iavramov> well? share the digits :D
[03:40:22] <Rolenun> I figured that's what you meant. I am too hehe
[03:40:47] <grendel29> wish they werent so damn expensive
[03:40:56] <grendel29> but its worth it to have all my drivers in one download
[03:40:56] <grendel29> lol
[03:41:07] <Rolenun> not to mention all your apps :D
[03:41:38] <grendel29> i forced myself to use windows ever since because ive put so much into my mmo and have to get it done
[03:41:40] <grendel29> but heckkkkkkkkkk
[03:41:41] <Rolenun> they dont piecemeal the apps for mac. only the suites are sold separately heh
[03:42:00] <grendel29> now that i found you guys i will see about switching back and forth but mostly coding on mac or in linux
[03:42:21] <Rolenun> I used to love making fun of windows because it required a separate install just to unzip compressed files :d
[03:42:22] <Rolenun> :D
[03:42:37] <Darker_Dreams> damn you, I'm supposed to be writing a paper, instead I'm watching mac ads
[03:42:42] <Rolenun> LOL
[03:42:46] <iavramov> heh
[03:42:52] <grendel29> ubuntu is nice too methinks
[03:42:59] <Rolenun> yep, that's what I am running now
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[03:43:19] <grendel29> try teh ubuntu studio packages
[03:43:26] <grendel29> friggin spo perfectly awesome for game devs
[03:43:28] <grendel29> yum yum
[03:43:46] <Rolenun> :D
[03:44:03] <grendel29> is there a way to se the error messages that scroll before the login screen?
[03:44:06] <grendel29> liek a console or something
[03:44:20] <grendel29> it says im m missing shaders but they go by too fast for me to tell which ones
[03:44:30] <Rolenun> digital video camera? :D
[03:44:45] <Rolenun> sorry, that was too perfect :D
[03:45:53] <grendel29> lol
[03:46:13] <grendel29> i wish there was a symbol that means "laugh" nut not out loud"
[03:46:16] <grendel29> or is that :)
[03:46:53] <Rolenun> dont look at me....I always laugh out loud :D
[03:47:18] <iavramov> "heh"
[03:50:30] <grendel29> is Deepy same as deepa?
[03:51:21] <iavramov> I wouldn't be totally sure, unless she admits it
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[03:58:29] <iavramov> goodnight o/
[04:02:57] <Darker_Dreams> honestly, the most accurate (and annoying) is the cancel or allow add.
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[04:15:02] <Deepy> grendel29: one is laptop, one is stationary PC
[04:16:02] <Rolenun> night ppl :)
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[04:34:14] <Darker_Dreams> alright, I've gotta sleep too.
[04:34:16] <Darker_Dreams> g'night.
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[05:16:31] <grendel28> oooh thats hot
[05:16:42] <grendel28> two in one yum
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[07:23:46] <swedishcoder_> morning
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[09:22:55] <swedishcoder_> cya
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[12:18:15] <sueastside> grendel28: run with -console
[12:18:45] <grendel28> how to do that?
[12:19:13] <sueastside> make a shortcut or a bat, or just open a cmd
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[12:34:48] <Bamko> Induane: ? you awake?
[12:35:45] <sueastside> Bamko: its 6:37, doubtful
[12:36:08] <Bamko> yeah, thought I would ask, eh ;-)
[12:37:56] <Bamko> I think I found a site doing what I was trying to do, for the most part, with glompzilla... so debating whether I should "drop the glomp" or what... they seem more mainstream, and I want to gear the glomp towards _Indie_
[12:38:58] <Bamko> nothing like putting hundreds of hours into a project, and then finding out it is essentially being done.. but it seems to include OS but I dont know enough to tell if they make it easy to see the OS way of doing things...
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[12:53:40] <swedishcoder_> hi
[12:55:15] <Bamko> hello swedishcoder_
[12:57:57] <Bamko> (thought I'd say hi, not leave ya hanging.)
[13:11:02] <swedishcoder_> hehe, thanks
[13:11:15] <swedishcoder_> i'm just a bit slow to respond :)
[13:13:26] <Bamko> yeah, me
[13:15:08] <Bamko> too
[13:15:30] <Bamko> :D
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[13:36:06] <Rolenun> Thourm! :D
[13:36:48] <Rolenun> been looking for you the past couple days. solved the problem myself now though lol
[13:36:58] <Rolenun> anyways, off to work :)
[13:39:17] <swedishcoder_> heading back to work as well... cya later
[13:39:25] <Rakhun|away> bye Rolenun, swedishcoder
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[14:36:08] <CyaNox> Induane: Remember that forum thread with tuxide? He posted again and seems to not get the point.
[14:36:31] <CyaNox> Induane: Since we both tried I think it is wize not to persue this anymore in any way or form.
[14:37:38] <Bamko> ah... that is what i forgot.. I forgot to look at that at home. :/
[14:37:48] <CyaNox> And possibly make it kind of a guideline to not go into arguments about PT or its team.
[14:37:53] <Bamko> I KNEW I was forgetting something...
[14:39:20] <Bamko> ah, no wonder, I had it under IRC tab in "mywebcheats" not my todo links to check at home...
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[14:50:43] <sueastside> Darker_Dreams: im 2years younger then Induane
[14:51:29] <Tottel> 28?
[14:52:27] <Darker_Dreams> 23.
[14:52:47] <Tottel> oh ok
[14:53:14] <Bamko> heh, so I am 17 years older than Darker_Dreams ?
[14:53:36] <Darker_Dreams> you're 55?
[14:53:41] <Bamko> heh, time to write the obit and ride into the sunset
[14:53:46] <Bamko> huh?
[14:53:56] <sueastside> Bamko: 45? :O
[14:53:56] <Tottel> sueastside is 23 :D
[14:54:05] <Bamko> no... I thought you said you were 23... maybe .. oh sueastside is...
[14:54:10] <Darker_Dreams> sue is.
[14:54:16] <Bamko> ok.. 17 older than sueastside
[14:54:21] <Bamko> sorry.. 40 here. :/
[14:54:26] <Darker_Dreams> so, you're 40.
[14:54:29] <Bamko> point is.. OLD.
[14:54:34] <Darker_Dreams> no kidding.
[14:54:35] <Bamko> ;-)
[14:54:40] <Darker_Dreams> like, ancient.
[14:54:41] <sueastside> old? ancient
[14:54:55] <Darker_Dreams> hehe
[14:55:20] <sueastside> even walmart wouldn't want you as a greeter.
[14:55:55] <Bamko> heh, "welcome to Walmart, now get your shit and get out"
[14:56:09] <Tottel> woohoo.. I'm not even half your age :D
[14:56:26] <Bamko> luckily, being a walmart greetier is not my idea of a career goal...
[14:56:35] <Bamko> greeter either...
[14:56:36] <Tottel> it's not? :O
[14:56:43] <Induane> CyaNox awww but I crafted a final post ;)
[14:56:56] <Induane> Tottel :) I'm actually only 25
[14:57:01] <Induane> 30 was a joke
[14:57:04] <Induane> calling me an old man!
[14:57:09] <Tottel> :D
[14:57:17] <CyaNox> Induane: I think it hurts us more if we respond to that isntead of just leaving it.
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[14:58:11] <CyaNox> Induane:
[14:58:24] <CyaNox> Besides oyu have better things to do then write forum posts.
[14:59:21] <Darker_Dreams> Induane; I'm with CyaNox- content's more important than someone who's willing to turn into a troll.
[15:00:34] <CyaNox> and I'm from march '82 in case someone wonders.
[15:00:42] <Bamko> heh, I GOT to read that tonight... Printed up the link so I can carry it in pocket.. hopefully will remember... but I once heard a comment about a troll... "we will just have to agree to disagree... that you are a waste of oxygen"
[15:01:13] <Induane> aww rats but I ended with my classic, I will no longer monitor or respond to this thread. :(
[15:01:20] <Bamko> CyaNox: from March 82? what kinda time machine? was it hard to get used to the current era?
[15:01:46] <CyaNox> Bamko: yes, time, not really.
[15:01:49] <Darker_Dreams> Induane; or, you could just no longer monitor or respond to the thread...
[15:02:01] <Darker_Dreams> that's my choice.
[15:02:49] <CyaNox> Induane: I know you want to respond and correct the wrongsaying but ... it will only result in more wrongsaying so just ignore it.
[15:02:58] <Induane> Probably for the better.
[15:03:13] * Induane stops feeding the trolls
[15:03:17] <Darker_Dreams> thank you.
[15:03:34] * CyaNox hangs up sign "Don't feed the trolls!"
[15:04:49] <sueastside> but but, they look so hungry :s
[15:05:02] <Darker_Dreams> heh.
[15:06:46] <Bamko> http://redwing.hutman.net/~mreed/warriorshtm/troller.htm
[15:24:00] <Bamko> wow, that stopped that convo... :-)
[15:24:55] Darker_Dreams has quit: "Leaving."
[15:25:11] <Bamko> so, I have a question, why can't some people in a game speak... words? I decided to not learn the new jargon of a new game... all the sfk cc and other acronyms and such.. I almost never know what the heck anyone is talking about...
[15:25:57] <Bamko> I have been unable to find a group that does not require one to speak a bastardized form of 1337...
[15:26:00] <Induane> lol wtf r u talkin bout foo?
[15:26:45] <Bamko> worse than that... li seriously looks like "CC sissiak akr srp!"
[15:27:31] <Bamko> i think tonight I will say "Um... I dont have my magic decoder ring... anyone want to group up that can speak in complete words?"
[15:28:07] <Rakhun|away> I would guess that's a bastardized form of 1337 in another language
[15:28:36] <Bamko> it is some Jargon... I think it might be based off of WoW.. but I never played that...
[15:29:43] <Rakhun|away> sure it wasn't a russian "1337"-kid guild?
[15:30:27] <Bamko> um.. a whole week now, hundreds of people... all the talk... so.. no, that is not it.
[15:30:44] <Rakhun|away> ok
[15:31:40] <Induane> lol
[15:34:25] <Rakhun|away> civilization is doomed.
[15:34:35] <Mononoke> I'm doomed
[15:34:45] <Mononoke> eta 4hours to next exam
[15:34:59] <Bamko> heh, exams rock.
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[15:35:53] <Bamko> you either know it, or you dont... measure your success at learning a task... without money being on the line. did you study enough... real life presentations a lil harder..
[15:36:29] <Mononoke> Bamko: errr no :P
[15:36:43] <Mononoke> my money is always on line
[15:37:35] <Bamko> heh, you dont get fired if you have a bad test... IRL you show up to work and make an arse of yourself and your company... you start looking for a refrigerator box to live in.
[15:37:53] <Mononoke> no I _do_ get fired if I have bad test
[15:38:17] <Bamko> well, then you have good motivation, eh?
[15:38:32] <Bamko> what kinda test and how would you get fired?
[15:39:00] <Mononoke> math yesterday today english :)
[15:39:33] <Mononoke> oh and I have to code some shit in java today as well
[15:39:58] <Bamko> -ok.. and how does that tie in with being fired?
[15:40:13] <Mononoke> you don't pass the test bye bye :)
[15:40:52] <Bamko> well, I have asked twice... not going to ask again. good luck.
[15:42:24] <Rakhun|away> fired=kicked out of school
[15:45:07] <Induane> you get kicked out for failing a test?
[15:45:08] <Bamko> heh, I have seen so many people be "not allowed to register further" because they do not pass classes, but not like you fail ONE test and they come and drag you out by the hair...
[15:45:11] <Induane> or for failing school
[15:45:21] <Bamko> however, in real life... you can get fired.. for one bad performance.
[15:45:26] <Induane> like are you that close to the teetery edge?
[15:45:37] <Induane> Bamko thats why I'm lucky I work here
[15:45:39] <Induane> they are forgiving
[15:45:40] <Induane> :)
[15:45:47] <Induane> at least they are if you normally are great
[15:46:20] <Mononoke> oh and rawhide fedora just choosed to not to work
[15:46:23] <Mononoke> so fuck java :)
[15:46:27] <Bamko> heh, and I am lucky to work here... they dont have any others who can fix the stuff onsite when it gets really hairy.. so I can be more.. gruff... and well, be in here today, for example..
[15:46:41] <Bamko> huh?
[15:47:22] * Mononoke goes to get some coffee
[15:49:03] <Bamko> I always thought a better analogy for school would be a car dealership... you walk in.. buy a car... and as long as you pay, and can make it off the lot, they dont care much.. but when you can nto pay, or if you keep dricing the cars into the sign, totallying your car in the front of their dealership... hey... bad for business selling you a product you are unable to use over and over...
[15:49:26] <Bamko> they need to have people who are able to graduate. really that simple.. they keep track of that data... for funding.
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[15:49:48] <Bamko> driving*
[15:50:49] <Bamko> Imagine a dealership who has to report that the cars are being registered within 2 days by licensed drivers with insurance... well, you would see them "kicking out" people who show they can not do that
[15:51:13] <Bamko> anyway, I need to get back to work...
[15:51:25] <Bamko> do a lil something.... today... or I will feel guilty.
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[15:59:28] <Induane> lol
[16:00:03] <sueastside> not Induane though, he won't commit for months and not feel guilty...
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[16:03:42] <Induane> hehe
[16:03:56] <Levia> Induaney!
[16:03:56] <Levia> suesty!
[16:03:58] <Induane> sueastside look at svn log for art
[16:04:18] <Tottel> you did?
[16:04:22] <sueastside> Induane: the wood texture? wow, it comes close to an island :P
[16:04:33] <sueastside> leviaatje!!!
[16:04:44] <Tottel> someone will be really dissapointed when he finds out Induane hasn't got a complete island to commit :D
[16:05:13] <Induane> I never said I did
[16:05:21] <Tottel> I know :)
[16:05:24] <Induane> and I didn't end up committing the terrain tile with the town itself
[16:05:32] <Tottel> but some people assumed it :D
[16:05:33] <Induane> because with the new houses, DD and I are going to redo the entire layout
[16:05:44] <Induane> all I did was finish texturing nearly all the houses
[16:08:31] <Darker_Dreams> Induane; you and me are going to have to talk about the island layout btw.
[16:09:35] <Induane> Oh no I"m in trouble!
[16:11:44] <CyaNox> When are you not?
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[16:23:13] <sueastside> Can anyone to a callgrind on the client (just after char selection, till you're in the world) latest svn of all with --separate-threads=yes
[16:25:53] <recon69> callgrind?
[16:28:08] <recon69> probably can , but would take a while
[16:31:03] <Induane> valgrind
[16:31:04] <Induane> ;)
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[16:31:55] <Induane> teh_mark !!
[16:32:43] <recon69> I'm still trying to work out whats wrong with my dynamic lights, nothing getting light, I'v checked that the lights exist and are being moved, are in the right sector. they just not updating the meshes :(
[16:34:34] <recon69> at te stage of making a separate app just to test the lights
[16:35:12] <Induane> ick!
[16:35:21] * Thourm has arrived
[16:35:40] <Thourm> hello peoples
[16:36:45] <Induane> hey!
[16:36:53] <Induane> Rolenun is looking for you!
[16:36:54] <Induane> I'm supposed to pass the message along
[16:37:12] <Thourm> yeah I saw his message :D
[16:37:20] <Thourm> thanks
[16:37:22] <Induane> ahh ok
[16:37:22] <Induane> :)
[16:37:26] <Thourm> how are you doin'
[16:37:27] <Thourm> ?
[16:38:15] <Induane> I'm doing ok, still working some stuff out here at home but hopefully things will reach normality soon enough that we wont have to rely on 42.
[16:38:38] <Thourm> that would be good :)
[16:41:35] <Induane> Indeed
[16:41:40] <Induane> Nothing quite like being made of yarn.
[16:41:47] <Induane> Or being a sofa
[16:41:53] <Induane> I hate when I'm a sofa
[16:41:54] <Induane> I feel so lumpy.
[16:42:04] <Thourm> hahaha
[16:52:00] <JohnTitor> SVN--> Induane commited r831 to peragro_art with log message: Adding credits.txt file in reiner folder for use when we modify one of their buildings., (+5, -0).
[16:52:39] <Darker_Dreams> class is over, need breakfast, back later.
[16:52:42] Darker_Dreams has quit: "Leaving."
[16:52:54] <JohnTitor> SVN--> Induane commited r832 to peragro_art with log message: Updating thatch_house_12 to reflect proper credit to reiner for building base model., (+0, -0).
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[17:16:35] * Badger reclines upon Induane
[17:27:11] <recon69> sueastside: well i tried but valgrind dont recognise --separate-threads=yes
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[17:33:05] <recon69> never mind, just occurred to me that option is for peragro
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[17:35:59] <Induane> badgerbadgerbadger!
[17:36:17] <Mononoke> /o\ snaaaake!
[17:36:18] <Induane> mushroom mushroom!
[17:36:21] <Induane> <3
[17:36:38] <Mononoke> oh no a snaaake a snaake
[17:37:45] <Induane> badgerbadgerbadgerbadgerbadgerbadger
[17:39:13] * Mononoke slaps Induane with lolituma "All your base are belong to us!"
[17:41:02] <Rakhun> "chown us your/base"
[17:41:07] * Induane dies of internet memeia
[17:44:20] <recon69> actually loaded the ground :)
[17:45:00] <Bamko> Mononoke: that actually made my right eye twitch....
[17:45:07] <Induane> <3 recon69
[17:51:44] <recon69> sueastside -> output from "valgrind ./peragro --separate-threads=yes " -> http://rafb.net/p/Uyf5B153.html , client crashes on start up , but I ran it and got the map to load but after a few min i got the "(0) : fatal error C9999: *** exception during compilation ***" error
[17:52:29] <recon69> "but I ran it" "but i ran it without valgrind and .."
[17:52:57] <Mononoke> recon69: if it's CG thing it's often something with graphic card :P
[17:53:05] <Mononoke> what about just trying to disable vbo ?
[17:53:19] <Mononoke> It helps a lot if you have intel :)
[17:54:46] <Rakhun> Mononoke: that doesn't fix the problem with the drivers in Fedora though does it?
[17:56:21] <Bamko> um.. try it and let us know?
[17:56:43] <Mononoke> Rakhun: not realy :)
[17:56:52] <Mononoke> those are a bit more specific
[17:57:05] <Bamko> maybe standing up, puting your right leg forward and putting it back and turning around will help... wont know until you try it... after all....
[17:57:19] <Bamko> it is all about the "hokey poky" he he he
[17:57:42] <Bamko> on that note.. I should go do some work... :-)
[17:58:02] <Rakhun> hehe, yeah. but I don't have the laptop with intel graphics up right now :P
[17:58:04] * Induane does the hokey pokey instead
[17:58:05] <Induane> sounds more fun
[17:59:20] <Bamko> wouldn't it be something if it really true, that "that's what it's all about!"?
[17:59:43] <Bamko> bbl
[17:59:46] <Induane> It would be mind bottling
[17:59:47] <Induane> ;)
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[18:19:23] <sueastside> recon69: latest CS should fix that crash, is there some way to only make it start after charselect and the line should include --tool=callgrind
[18:20:03] <sueastside> http://valgrind.org/docs/manual/cl-manual.html
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[18:27:43] <Darker_Dreams> so, something occurred to me.
[18:28:07] <sueastside> yeah my love isnt here :s
[18:28:14] <Darker_Dreams> if swedishcoder's going to have skills, abilities, and combat in this weekend (god, don't let me jinx it)...
[18:28:25] <Darker_Dreams> we should probably do something for respawning...
[18:28:29] <Darker_Dreams> soon-ish.
[18:29:14] <sueastside> npc respawning or pc death?
[18:29:17] <Darker_Dreams> yes.
[18:31:58] <sueastside> both.
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[18:33:07] <peeg> Hey guys o/
[18:34:18] <Darker_Dreams> really, we need something to manage npc spawn/respawn anyway, but if npcs are going to start dying they need to be replaced.
[18:34:27] <Mononoke> does server already works with map so that it can check collisions?
[18:34:37] <Darker_Dreams> and I don't know many players who are going to be cool with permadeath.
[18:35:43] * Mononoke is for permadeath or realy hard respawn
[18:36:09] <Darker_Dreams> long term plan is a difficult respawn.
[18:36:13] <Darker_Dreams> and a fairly detailed ghost-state.
[18:36:45] <Darker_Dreams> meanwhile, we need *something.*
[18:38:05] <Mononoke> if someone dies lock his char for hour
[18:38:18] <Mononoke> so he can't login and he'll get unable to connect message
[18:38:28] <Mononoke> than spawn at place of death or something :P
[18:38:46] <Mononoke> hmm probably selfexplaining message would be better :)
[18:39:05] <recon69> for the moment I would just suggest auto respawn at start point.
[18:39:32] <Darker_Dreams> Mononoke; no.
[18:39:35] <Darker_Dreams> that would suck.
[18:39:43] <Mononoke> okay recon69's version :P
[18:40:16] <Darker_Dreams> recon69; closer to what I was thinking... mainly because I assume it's going to cost less to put in for now.
[18:41:52] <recon69> I'm not suggesting this as the final solution but for the moment it should be easy.not much point in restricting game play till we have a bit more of it.
[18:42:46] <Darker_Dreams> yeah.
[18:42:55] <recon69> and coming to the conclusion that dynamic lights just not working in 1.9 atm
[18:43:03] <Darker_Dreams> not that the goal is really to restrict play.
[18:43:49] <Darker_Dreams> the design is to have the character "respawn" as a ghost in the same location they died, they can then pursue resurrection, or do other things.
[18:44:03] <Bamko> heh, if you die, you need to do something to respawn... say.... get a quest to do something... could depend on skills.... (TOMAH alert) So someone like me might need to regidter in forums and start a "original" thread.. he he he
[18:44:29] <Darker_Dreams> [[death]]
[18:44:29] <JohnTitor> Wiki links triggered: http://wiki.peragro.org/index.php/Death
[18:44:30] <Induane> Darker_Dreams what about a minigame to complete to resurrect at times?
[18:44:31] <Bamko> A coder would have less minutes of work needed to get same result, because harder skill.. he he he
[18:44:32] <Induane> ;)
[18:44:33] <Induane> just for now
[18:44:53] <Darker_Dreams> Induane; I hate you.
[18:45:06] <Darker_Dreams> no 'for now' minigames.
[18:45:18] <Induane> :D
[18:45:28] <Induane> well later on we make it a minigame for something else
[18:45:29] <Induane> :)
[18:46:07] <Darker_Dreams> a) it'd be easier and more productive to have the character respawn in a "deathrealm" copy of the island.
[18:46:59] <Mononoke> why ?
[18:47:00] <Bamko> heh, answer a couple questions on world.. every time you die, a couple more questions, soon you need to write questions... tee he ehe
[18:47:01] <Darker_Dreams> (I assume that's easier than setting up a way to flag things as visible while living vs while dead vs both)
[18:47:28] <Mononoke> better respawn at same island but don't report player to other players
[18:48:05] <Darker_Dreams> Mononoke; I don't know which is easier. You also don't report other players, or NPCs, or some objects, to player.
[18:48:36] <Darker_Dreams> Bamko; that's a thought I'll have to remember.
[18:49:10] <Darker_Dreams> Bamko; not sure how to make it work without being abusable though.
[18:49:29] <Bamko> yeah, that is the trouble with TOMAH, eh?
[18:49:56] <Bamko> I put it out there, not all are diamonds in the rough.. but sound good to me.. at the time... I think something could be done..
[18:50:26] <Bamko> the point is to make it anoying enough that people dont abuse it.. and I figure if you can make it productive to the game, all the better, right?
[18:50:52] <Bamko> but not something most would do without dying maybe...
[18:51:23] <Bamko> "carp... now I got to go read the website and learn how this crud works...that will take me 30 minutes!"
[18:51:30] <Induane> D:
[18:52:10] <Darker_Dreams> heh.
[18:52:39] <Bamko> is there a tutorial? I dont see it in wiki...
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[18:53:22] <Bamko> (induane told me to wait until art gets back in before I install.....before I get jumped....)
[18:53:26] <Induane> circeavalon !
[18:53:32] <Induane> Tutorial for what?
[18:53:37] <Bamko> players
[18:53:42] <circeavalon> Induane!!
[18:53:47] <Induane> Not until they have lots to do
[18:53:52] <Induane> :D
[18:54:17] <Bamko> I was thinking, if tutorial is optional, you can make it mandatory for first timers who opt out of it, the first time they die... :D
[18:54:34] <Darker_Dreams> heh.
[18:55:02] <Bamko> "so you thought you could figure it out, well, you are DEAD now... how about we try the tutorial now? "
[18:55:28] <Induane> That would be funny :D
[18:56:59] <Bamko> if they learned how to do the stuff explained there, shouldn't take em as long either, of course you could always add a "death" tutorial with more detailed stuff... kinda like remedial driver's ed class on a saturday morning...
[19:03:25] <Darker_Dreams> I think that'd get annoying- especially for the people who end up dead because of some freak accident or completely uncontrollable bad luck.
[19:03:47] <Darker_Dreams> (being a newbie who happens to be right in the way of a major PVP raid)
[19:04:11] <Bamko> well, you DO want it annoying to die... did I misunderstand that?
[19:04:43] <Darker_Dreams> (a monster wonders/glitches/is lead off its normal track, and manages to bypass guards)
[19:04:58] <Darker_Dreams> I want it to be a break from normal play.
[19:05:08] <Darker_Dreams> like sleeping is a break from normal play.
[19:05:48] <Bamko> yeah, the different suggestions I have made are like that.. one Out of character, the other more In character.
[19:05:49] <Darker_Dreams> I want players to (generally) prefer normal play- but I don't want it to be something they dread so much they'd rather not play than deal with it.
[19:05:58] * Darker_Dreams nods.
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[19:06:16] <Darker_Dreams> except that getting lectured at if you didn't do anything wrong...
[19:06:27] <Darker_Dreams> it'd piss me off.
[19:06:31] <Bamko> either way, better to do something related to game than just have a "you have died, go look at other games for an hour, if you dicide to come back... you will have to resurect your character too"
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[19:06:57] <Darker_Dreams> right. You'll notice I completely rejected that idea out of hand.
[19:07:15] <Bamko> heh, that was a lil joke.. grain of truth...
[19:07:21] <Bamko> just a grain...
[19:07:43] <Bamko> remember, I use metaphors and analogies to explain.. maybe too much.. but hey, that is me.
[19:07:45] <Darker_Dreams> often truth is dumber than fiction... or something like that ;-)
[19:08:00] * Darker_Dreams nods
[19:08:12] <Bamko> I meant it like... ok.. you are dead.. and this is what you need to do... to come back to life...
[19:08:27] <Darker_Dreams> I don't want anything that obvious.
[19:08:55] <Bamko> you are going to have to tell them the steps the first time anyway, why not have it be like a tutorial, instead of "go to this web page and read what you need to do to come back to life"
[19:09:02] <Darker_Dreams> fair enough.
[19:09:53] <Darker_Dreams> hrm... now that presents some interesting options.
[19:10:25] <Bamko> heh, interesting options is what I am good at. Not always good ones... but interesting :-)
[19:10:58] <Darker_Dreams> I dunno.
[19:11:20] <Bamko> your long term plan is for a difficult respawn, so question is how difficult and what would the dificult look like.. the flavor...
[19:11:58] <Darker_Dreams> Bamko; actually, the long term plan is for characters to have the option to simply continue playing having died. To have an entire world of the dead.
[19:12:18] <Bamko> wait.. I know I read....
[19:12:40] <Darker_Dreams> I've got a couple ideas for resurrection, some of which are *bad*things* to do and will get other *players* a chance to res- so long as they send you back.
[19:12:41] <Bamko> 13:33 Darker_Dreams long term plan is a difficult respawn.
[19:12:58] <Bamko> so.. you want a world of the dead,.....
[19:13:30] <Bamko> heh, if I make a game someday, maybe I can send them here when they die.. he he he
[19:14:00] <Darker_Dreams> for now, I'd be happy with die- respawn in the same place with a palate shift to greys and no reporting and some "portals" back to the land of the living placed.
[19:14:16] <Darker_Dreams> I'd be satisfied with a simple "respawn at start point" though.
[19:15:01] <Bamko> yeah, I like respawning NOT at a starting point... same spot encourages camping... but starting spot encourages travel by suicide.
[19:15:18] <Bamko> how about a random spot?
[19:15:57] <Bamko> a random safe spot... pick spots that are not near any town or resource.. he he he
[19:16:25] <Bamko> anyway... just TOMAH. :D
[19:19:10] <Darker_Dreams> Bamko- only allows deathporting if you don't loose all your stuff...
[19:20:22] <Bamko> wait... will people lose all their stuff?
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[19:20:31] <Darker_Dreams> stuff stays with body.
[19:20:59] <Darker_Dreams> you can't take it with you. ;-)
[19:21:05] <Darker_Dreams> ...you can go get it back though...
[19:21:08] <Bamko> heh, makes sense. People don't always like things that make sense though.. in a game.
[19:21:27] <Bamko> yeah, by time you get back, body is picked clean...
[19:21:53] <Bamko> people hanging around tough monsters... to pick over corpses...
[19:21:57] <Bamko> he he he
[19:22:01] <Darker_Dreams> eventually there should be ways to "soulbind" items, so they do stick with you through thick and thin... but not by default.
[19:22:03] <Darker_Dreams> heh.
[19:22:10] <Darker_Dreams> that's not a horrid idea.
[19:22:23] <Bamko> a "vulture" character class
[19:22:26] <Darker_Dreams> though, they have to be careful not to get bitten by the claw that feeds them,.
[19:22:31] <Bamko> (I know.. no classes... joke)
[19:22:59] <Darker_Dreams> (I got it- my reply was going to be; don't you mean "Rogue?")
[19:23:28] <Bamko> Rogues tend to steal more from the living... at least they are living with rogue meets em....
[19:23:34] <Darker_Dreams> ;-)
[19:23:44] <Darker_Dreams> right this way, sir.... *thump*
[19:24:02] <Darker_Dreams> actually had a couple characters in one of my D&D games for which that became a standard theme.
[19:24:11] <Bamko> wait near a valuable tough monster... wait until someone dies.. have someone lure monster away.. and loot the body.
[19:24:35] <Induane> otoh you'll probably know who took your stuff
[19:24:39] <Darker_Dreams> any time they were short on cash they'd come up with a clever scheme to get some unsuspecting sap into an alley (for a while, generally the same alley), where they'd mug them.
[19:24:39] <Induane> and go looking
[19:24:43] <Induane> PK them
[19:24:57] <Darker_Dreams> Induane; you'd only know if you saw them.
[19:24:59] <Induane> one thing btw, you should be able to loot someone without killing them.
[19:25:06] <Darker_Dreams> regardless... way off topic.
[19:25:14] <Darker_Dreams> Induane; [[pickpocket]]
[19:25:14] <JohnTitor> Wiki links triggered: http://wiki.peragro.org/index.php/Pickpocket
[19:25:24] <Bamko> so PVP too? even better, those who have been playing a long time can go noob hunting..
[19:25:29] <Induane> i.e. I have a sword at your throat, give me all your stuff or I will kill you.
[19:25:43] <Darker_Dreams> Bamko; only sortof.
[19:25:44] <Induane> I would like some safe zones. Not safe by magical game mechanics
[19:25:53] <Induane> but rather by ic enforcement of laws within cities
[19:26:04] <Darker_Dreams> ok, way off topic- into things we've already hashed out.
[19:26:11] <Bamko> http://www.yliakum.com/index.php?topic=13.0
[19:26:29] <Bamko> yeah, sorry... that is part of being TOMAH...
[19:27:19] <Bamko> let me know if you guys are conducting business and dont want any TOMAH... a "no TOMAH right now" will shut me up ;-)
[19:28:59] <Bamko> that link, btw, is from an incident in another game.. people were doing bad RP... and I posted that as an example a un-implemented thing COULD be done...
[19:29:28] <Bamko> the one above that went to a blank page...
[19:31:14] <Induane> Darker_Dreams my explanation was directed at Bamko, not yourself who is well versed in our amazing plans of awesome
[19:31:48] <Darker_Dreams> vast and amazing master plans of awesome.
[19:32:06] <Darker_Dreams> </sarcasm>
[19:35:13] <Bamko> well, good talk. I better wrap a few things up.
[19:35:20] <Bamko> think I will bolt...
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[20:16:20] <JohnTitor> SVN--> recon69 commited r2203 to peragro_src with log message: updated the way myBody uses lights, Still not working though. some other small changes as well. (+117, -93).
[20:17:17] <JohnTitor> SVN--> recon69 commited r2204 to peragro_src with log message: updated header for iMyBody (+4, -2).
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[21:03:31] <swedishcoder_> hi
[21:03:38] <Thourm_> hi swedishcoder_
[21:04:06] <JohnTitor> SVN--> PTServerSystem commited r2205 to peragro_src with log message: Automated MSVC project file regeneration. (+0, -2164).
[21:04:20] <swedishcoder_> Thourm_: hows the mac version going?
[21:04:28] <Thourm_> haven't done anything in a while....
[21:04:33] <swedishcoder_> ok
[21:04:38] <Thourm_> I'm waiting for Rolenun to come back and tell me what he's done
[21:05:06] <swedishcoder_> I think he said something to you earlier today, not sure though, had to leave just when he said something, if i remember correct
[21:05:18] <Thourm_> yeah he did....but nothing in detail
[21:05:27] <Thourm_> I'm gonna' see about compiling it if he's ready to today
[21:11:56] <swedishcoder_> hope it will work soon
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[21:23:22] <Darker_Dreams> anyway, we also need a way to allow control of the spawning/respawning of NPCs.
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[22:22:56] <Vornne_> sueastside: did you get the callgrind?
[22:23:27] <sueastside> Vornne_: no
[22:23:55] <Vornne_> hmm, I'll try
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[22:26:31] <Rolenun> Thourm_! :D
[22:26:45] <Thourm_> hey Rolenun!
[22:26:48] <Vornne_> hi Rolenun
[22:26:55] <Rolenun> hey Vornne_ :D
[22:26:55] <Thourm> how's it goin'?
[22:27:05] <sueastside> Vornne_: thanks
[22:27:18] <Rolenun> pretty good. I solved one of the errors I received on the mac without a workaround now :D
[22:27:36] <sueastside> Vornne_: trying to find out what makes the main thread 'hang' during the loading
[22:27:39] <Thourm> sweet...
[22:27:48] <Thourm> wanna' try compiling it again?
[22:27:56] <Rolenun> lol, not THAT badly :D
[22:27:58] <Rolenun> ;)
[22:28:11] <sueastside> Thourm: he said "on of the errors"
[22:28:15] <sueastside> *one
[22:28:28] <Rolenun> actually, I am writing all the subdirectory jamfiles at the moment, but I should be through most of them tonight. they should be easy
[22:28:40] <Rolenun> they are just monotonous :D
[22:29:07] <Thourm> sweetness...
[22:29:20] <Thourm> I'm looking forward to getting PT working on a machine that can run it lol
[22:29:20] <Rolenun> so I may be able to give the compiling a go a bit later tonight :)
[22:29:29] <Thourm> my wife's PC doesn't work at all
[22:29:30] <Rolenun> lol
[22:29:45] <Thourm> (her old comp, she has my PowerBook now :D
[22:29:45] <Rolenun> is it using Windows 3.11.....
[22:29:55] <Thourm> XP Media Center
[22:29:58] <Rolenun> :D
[22:30:10] <Thourm> I just don't think it has the RAM...but then again it runs the Sims 2 just fine
[22:30:33] <Rolenun> that's odd :)
[22:30:58] <Rolenun> are you self-building or using a binary?
[22:31:10] <Thourm> binary
[22:31:19] <Thourm> I didn't want to mess with that on a PC
[22:31:28] <Rolenun> aw man! I wrote the directions! :D
[22:31:40] <Thourm> lol I just hate Windoze, nothing against you :P
[22:31:41] <Thourm> brb
[22:31:48] <Rolenun> hehe, ok :)
[22:34:20] <Vornne_> sueastside: grinding away, might be another half hour or so
[22:36:30] <sueastside> yikes
[22:40:39] <Vornne_> or longer, who knows ;) callgrind is a beast
[22:58:28] <Levia> http://www.funny-potato.com/images/halloween/party-halloween.jpg
[23:02:40] <Thourm> I'm back, Rolenun
[23:02:54] * Rolenun is still afk.
[23:03:14] <Rolenun> :D
[23:03:27] <Thourm> heeh
[23:04:45] * Thourm is listening to Michael Berg on Michael Savage's show
[23:04:49] <Thourm> (recorded)
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[23:31:02] <swedishcoder_> anyone that knows where on the wiki I can find the math for calculating XP gain?
[23:31:47] <swedishcoder_> Darker_Dreams: you here?
[23:32:40] <Rolenun> lol, Thourm left again :)
[23:33:54] <sueastside> swedishcoder_: http://wiki.peragro.org/index.php/Progression ?
[23:34:37] <swedishcoder_> sueastside: thanks
[23:38:31] <Darker_Dreams> sorry, swedishcoder_ I'm arround.
[23:38:35] <Darker_Dreams> *around.
[23:39:13] <Darker_Dreams> let me know if you need translation from DD-speak to english.
[23:40:54] <swedishcoder_> Darker_Dreams: sueastside found it for me, I think I understand it
[23:44:43] <Darker_Dreams> yeah, I saw he got there. I'm just letting you know I'm here in case I got too weird.
[23:45:04] <Darker_Dreams> I know sometimes I have a habit of getting chunks of explanation in my head that just fail to make it onto paper.
[23:45:21] <Darker_Dreams> sentence subjects that never quite materialize, that sort of thing.
[23:46:48] <swedishcoder_> Appreciate it
[23:47:11] <swedishcoder_> will implement it on Saturday
[23:48:28] <Darker_Dreams> sweet.
[23:48:34] <sueastside> swedishcoder_: no, you commit on saturday, you implement now!
[23:48:36] <sueastside> :P
[23:48:42] <Darker_Dreams> heh.
[23:48:48] <swedishcoder_> sueastside: its almost midnight... and halloween party tomorrow
[23:49:21] <swedishcoder_> hmm, you got any idea of how to find where i get the "pure virtual method called" comes from?
[23:50:05] <sueastside> swedishcoder_: you using head of everything?
[23:50:22] <swedishcoder_> sueastside: I am 99% its in my code, just not sure where :)
[23:50:37] <swedishcoder_> I'm more looking for a debug method
[23:50:55] <swedishcoder_> I could always go over the code and find it, but that sounds like a slow solution
[23:51:10] <sueastside> swedishcoder_: on windows, look at client.cpp at the bottom, uncomment that stuff and break on printf("blaah")
[23:51:28] <swedishcoder_> its the server :)
[23:51:28] <Darker_Dreams> oh- I'm probably not going to be around much this weekend.
[23:51:46] <swedishcoder_> Darker_Dreams: no problem, I think I understood everything I need to make something working
[23:51:54] <Darker_Dreams> cool.
[23:52:26] <sueastside> swedishcoder_: well just copy it to the server then, its the _set_purecall_handler(pvFunc); and the actual pvFunc function...
[23:53:46] <swedishcoder_> oh cool, sounds just about right, I hope it works on linux as well
[23:54:24] <sueastside> it does not